At first I was upset about the weak GPUs used in the latest consoles being released. However, games or demoes like Quantic Dream's dark sorcerer have convinced me that near photo realism is possible with the technology included in the these systems. Also, the fact that Kojima states that Metal Gear Solid 5 is focused on current generation technology and the next gen version will look much better makes me think that the dream of near photo realism could be satisfied with this generation of console technology. As far as I am concerned, if games can be made at the level of the dark sorcerer, we have learned something fundamental about console technology. The truth is you may not need the most powerful GPUs to create photo realistic games. Thoughts?
I think the truth is that near photo realism depends more on the developer then the actual power of the hardware. if developers are willing to do the work and have the budget they can make amazing looking games. for example we can now use a million polygons her character in next generation games. There are limitations of course because not every character in a game with hundreds of characters can have a million polygons. But you can make the phew characters closest to the camera look near photo realistic. For characters further way you can use LOD to limit the resources used on them. And combined with realistic environments these games can look very close to a television show. The problem is that many developers simply will not have the budget time to make their games look as photo realistic as possible.also the fact very realistic looking games are using high 1080p resolutions and targeting 60 frames per secondmean that with simply normal resolutions and frame rates the photo realism could be improved. I am convinced the Xbox 1 and the PlayStation 4 have the potential to make amazing near photo realistic games. The bast amount of RAM is probably the big thing that is helping this along with the faster processors.
I think the truth is that near photo realism depends more on the developer then the actual power of the hardware. if developers are willing to do the work and have the budget they can make amazing looking games. for example we can now use a million polygons her character in next generation games. There are limitations of course because not every character in a game with hundreds of characters can have a million polygons. But you can make the phew characters closest to the camera look near photo realistic. For characters further way you can use LOD to limit the resources used on them. And combined with realistic environments these games can look very close to a television show. The problem is that many developers simply will not have the budget time to make their games look as photo realistic as possible.also the fact very realistic looking games are using high 1080p resolutions and targeting 60 frames per secondmean that with simply normal resolutions and frame rates the photo realism could be improved. I am convinced the Xbox 1 and the PlayStation 4 have the potential to make amazing near photo realistic games. The bast amount of RAM is probably the big thing that is helping this along with the faster processors.