[Multiplat] Battlefield 3

So I unlocked the IRNV ... I was able to spot all the snipers (they really need a stealth unlock to counter this silliness)

They do. The spec ops camo blocks some of the IR signature, though not all. The usefulness actually varies between kits. Have a look at them all here.
 
The campaign wasn't that difficult on normal - though I did have to restart a few times at certain spots. I would say it's quite comparable to a COD campaign except the on rails sections are easier (the on rails sections in COD can be quite frustrating on the harder difficulties).

The campaign is quite lackluster, it tries to go down the COD route but isn't quite as impressive and over the top, the story itself is quite absurd (it's almost like DICE are unintentionally? lampooning the seriousness of the narratives of military shooters like COD, MOH etc). It also has completely unnecessary and awkward scenes like the epilogue.

But yes, i'm shocked that there is basically no training for the MP in the single player - you have no idea how to fly jets or helicopters, use the battlefield equipment etc. Plus, the manual is completely useless (I hate this trend of decontenting by gimping the manual) so I really have no idea how players would know how to use their SOFLAM, deploy their parachute while falling etc. unless someone else told them or they read about it online.

For example, you can actually cook grenades in BF3 but basically no-one knows how to do it cause it's never explained anywhere (you have to press the grenade bumper then pull the right trigger to cook).
 
While BF3 on Normal wasn't too bad, I did find it to be a bit harder than most games on Normal. MW3 was more forgiving in how much damage you can take before dying.
 
While BF3 on Normal wasn't too bad, I did find it to be a bit harder than most games on Normal. MW3 was more forgiving in how much damage you can take before dying.

Yeah, the more recent COD games seem to have got easier - thinking back to MW1 on normal which was quite difficult at spots (eg the TV broadcast room scene, the end of the sniper mission). It's mainly due to them toning down the infinite respawning of MW1 and pretty much getting rid of the constant (and extremely accurate) AI grenade spam.

Though, for some reason I decided to replay MW1 on Veteran, man that was excruciating (especially on 360 where there's no lean button!) - I remember at times you could play for an hour just to get to the next checkpoint!
 

That's interesting.

What's with the 'Mini Map visibility' tab? So, like I suspected, it is like COD where if you fire a shot you appear on the mini map for an instant? However unlike COD it seems adding a suppressor to most weapons doesn't stop this.

And i'm guessing this is for PC? The values could be different for consoles to balance out the less precise aiming etc.

Looks like the SCAR H seems to be the best engineer weapon, most of the assault rifles are pretty comparable in stats.
 
All non-supressed weapons show you on the mini-map. All supressed weapons will not show you on the mini-map as of the next patch. Currently a few supressed weapons are showing up when they're not supposed to.

Scar-H is decent, but the ROF is very slow. The time to kill is probably the most important statistic if you're equally comfortable with all the weapons. Personally I much prefer higher ROF over higher damage. Damage, by the way, is determined by caliber rather than being weapon specific like previous BFs.
 
RenegadeRocks said:
Well, yes thats true in this game. I am perfectly ok in Resistance 3 MP, but here I am really sucking at aiming right. Sometimes I figure a situation out and flank a squad, find them off gaurd, but my clumsy aining means its me who dies!
Maybe its to do with acceleration. In R3 I turn off the acceleration while moving the cursor, Can I do that in BF3 ?
Hope I get used to it !

The acceleration does take a bit to get used to indeed. Don't think u can turn it off which suck
 
Personally I much prefer higher ROF over higher damage.
I agree, which I think is why I'm liking the M416 so much. It's a good balance of damage, ROF, and recoil. IMO, the SCAR has a bit too much recoil for my tastes. For engineer, I'd almost rather just pack a shotty and try to avoid being out in the open. DAO-12 fires fast, and the M1014(?) has surprisingly good range (at least it seems so when I get killed by it. :oops:)
 
Rocket pods are amazing for the jets. In one diving run, you can easily destroy a tank and they're also really good for strafing infantry/helicopters. I played a round of Rush on Caspian Border and the attackers never got their tanks to our side because I'd fire salvos to slice and dice (pun intended) them before they got across the open field. It helped that their jet pilots weren't very good.

Honestly, I'm not sure why you'd want heat seeker missiles in this game. 99% of jet pilots have IR flares and it takes 3 full seconds to lock on to anybody. During that time you could just shoot them with the cannons.

Looks like the SCAR H seems to be the best engineer weapon, most of the assault rifles are pretty comparable in stats.

I prefer the A-91. The SCAR only fires at 600 RPM while the A-91 does 800 RPM, and has virtually no recoil. The SCAR does a little bit more damage but it's hard to shoot at decent range unless you set the fire mode to semi-automatic mode while the A-91 is totally controllable on automatic even when I'm picking off enemies from a hundred yards away.
 
All non-supressed weapons show you on the mini-map. All supressed weapons will not show you on the mini-map as of the next patch. Currently a few supressed weapons are showing up when they're not supposed to.

Hmm, yet another way they've moved closer to COD gameplay - though since I normally use a suppressor (and this makes suppressors more valuable) I don't mind.

Scar-H is decent, but the ROF is very slow. The time to kill is probably the most important statistic if you're equally comfortable with all the weapons. Personally I much prefer higher ROF over higher damage. Damage, by the way, is determined by caliber rather than being weapon specific like previous BFs.

The time to kill for the SCAR is better than all the other engineer weapons (except the A-91 at 40m)

I'm considering dropping playing Recon (which was my class in BC2) for Engineer since Recon has been nerfed somewhat - since I dislike scope glint i'm forced to use the semi-auto snipers with 4x scopes (and suppressors once i've unlocked them) - this 'marksman' loadout works pretty well but I'm wondering if I'd be better served by adding a 4x scope to a SMG, rifle or all kit weapon and using a different class, probably Engineer since the RPG/SMAW is so damn versatile on the battlefield.

Does anyone have any thoughts on how non-sniper weapons with low power scopes compare with the MOD1/SVD with low power scopes?

Also are there any differences in player attributes betweent the classes (eg. do assaults have more health?)
 
I don't like the way scopes take away your peripheral vision with CQB weapons. Engineer with A-91 and holo sight is really good. Only thing you're lacking is a bit of range, but close/mid you're a match for anyone.

Right now I'm grinding Recon to get the MAV, so when we squad up on Live we'll have a lot of options.
 
That was epic NRP! How long were we airborn, 15 minutes straight?

NRP and I were in the Z11 (?) US Attack Helo on Karg iirc. I was the pilot and he was the gunner. What followed as total domination. I took down a couple jets who were constantly buzzing us (tip: 2 missiles with the helo so if you have to fire 1 to get him to blow his flares keep steady, relock, and take him down). Soon after we had 2x jets up. NRP took down a couple helos and we were just ripping tanks to pieces. He would hit him with the gun and I would nail them with rockets. We got hit a couple times so we would just fly back to our base, land, I would repair, and off we went again. We did this 4x in the 15 minutes or so. The other team must have been flustered because they would get locks and I would dive behind the mountains or bank low around buildings; we were also alternating flares on locks. They had their AA up in their base but I wasn't dumb enough to go engage ;) We would take the 3 closest flags and I would just patrol back there.

The only downer was NO ONE was spotting. I spotted most of the tanks we killed because our team would not spot. If our teammates were spotting NRP would have rained down the pain; unfortunately he had NOTHING spotted so we were doing a lot of slashing runs spamming the flags spotting for our 'mates.

The cool thing is we were losing but we ended up dominating the air so much that they couldn't keep hold of the closest flags. At the very end we were able to take out their last push, destroying one tank and disabling another that had tried to run away. We ended up crashing because an enemy jet ran into us from the read and we nose dived and crashed.

I was telling NRP I was a little worried I wouldn't be able to fly with a gamepad (I always used a flight stick with previous BFs) but after a bit of coop with NRP earlier it was starting to come back. Now if I can get my jet skills translated over I would be a happy puppy. I have been in the A10 1x and the jets only a couple times, not enough to really get the hang of the pad. I am dieing to get into the A10 though for a prolonged period of time... I love killing armor and taking down Helos.

Thanks for the game NRP--we have to do that again! Next time we will have 'mates who spot and I will set you up for more cannon fodder.
 
Battlefield 3 bans bring the pain to cheaters
http://www.eurogamer.net/articles/2011-11-14-battlefield-3-bans-bring-the-pain-to-cheaters

"This week we've banned hundreds of offending accounts and have stats-wiped accounts for exploiting (such as boosting)," said a Tweet on the Battlefield Twitter page.

Then, "We are working on banning as many people as we can as quickly as we can. We have a zero tolerance policy for cheating."

One exploit cheaters are currently enjoying is a glitch that enables them to rank up tens of thousands of points in a single game as an engineer.

A patch is expected soon. In a series of Tweets EA said squads and communications are a "top priority" and will be "taken care of".

Battlefield 3: the features DICE may tweak
http://www.eurogamer.net/articles/2011-11-11-battlefield-3-the-features-dice-may-tweak

In a podcast with Don't Revive Me Bro (via mp1st.com), Battlefield 3 senior gameplay designer Alan Kertz said DICE will tweak the tactical light attachment - used to blind enemy players.

The brightness of the light will remain untouched, but its range will be reduced. Up close, the light will continue to be as effective as it is, but at a distance it will be less effective.

Kertz also addressed the issue over controller input lag, which some players have complained about. Apparently this aspect of the game was not changed from beta to launch. Issues may be the result of certain TV set-ups. Either way, Kertz said DICE is looking into the problem.

DICE is also looking into the mobile AA vehicles, which some players believe are too effective against jets and helicopters because they easily knock flying vehicles off their flight path and force a crash. The jets may see a change to help balance them better against ground vehicles, which can be easily repaired. This, according to Kertz, is unfair.

Meanwhile, Kertz confirmed that weapons in Battlefield 3 do have more recoil when burst fired than the weapons in previous games in the series. ...
 
What "mobile AA" vehicles? I've never seen any. I've only seen the stationary AA "trailers", which are far from effective. What maps are these mobile AA vehicles on?
 
Ok, that map is Nosehair Canal. I don't think there is a mobile AA vehicle on that map, at least not in the 360 version. Does the PS3 version have them, or are they only in the PC version?

By the way, the enemy team could have used one of those last night. :LOL:
 
According to several posts on the net, it's in Nosharh Canals and Caspian Border

Here's Caspian Border:

Could be PC only though.

EDIT: Hmm... I see someone claims it's in 64P maps only.
 
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