Much better video of the ruby xenos demo

perfect dark zero looking like this would be ideal....


and it's obviously possible... I believe there was mention of the fact that this was only relatively quickly ported over to the xenos from the 520, and they didn't have time to turn on all the effects or optimise it fully? is that correct?

if so, then i can't wait to see what developers will be able to get out of this when they learn the in's and outs of the hardware.
 
very, very nice.

this was running at 30 FPS correct?

think with enough time and optimizations that Xenos / Xbox 360 could run this at 60 FPS?

the first realtime Ruby demo, for R420 was 60 FPS, right?
 
Looks like 30fps with some drops here and there.

PDZ with this? It's my belief there are no disappointments that one does not set oneself up for. ;)
 
Alstrong said:
Looks like 30fps with some drops here and there.

difficult to tell from recorded footage... but i'd agree with that

PDZ with this? It's my belief there are no disappointments that one does not set oneself up for. ;)

wise words... but it doesn't hurt to hope a little ;)
 
It doesn't hurt to hope, I just hate to see people be surprised or shocked when they didn't get their wishes. :)

Don't get me wrong, I would love to see that kind of detail in an action game too. But I want to see stuff running on final hardware first before making expectations for a first generation game.

In any case, I would certainly hope the PDZ devs use lower polygon models for their 50 player matches, but leave all the crazy stuff for single player.

Actually, I was thinking that the Ruby Demos would be more indicative of Splinter Cell 4 (name pending ;) ) or other such games given the number of people onscreen normally as well as the environments and type of action.
 
and it's obviously possible... I believe there was mention of the fact that this was only relatively quickly ported over to the xenos from the 520, and they didn't have time to turn on all the effects or optimise it fully? is that correct?
Correct. They had two months or so to port it. The demo ran at 30FPS (with drops) on Xenos, and had no AA enabled (which was surprising, I thought it was supposed to be literally flip of a swich on that chip...)

I wouldn't hope for that kind of visuals/character detail on FPS game, but for a two characters fighting game, sure why not. Even though we have yet to see characters like those from even older Ati, and especially nVidia demos (Nalu) in any announced games, I'm hopeful it will be possible.
 
Yes, the frame rate is choppy.

There is a strange thing here. Why on heaven, if ATI finished the silicom design last year is now when they are starting to produce the first Xenos units ? Why was no specific tech demo for Xenos with so much time to get ready ?

Maybe they haven´t get the desired result from this risky new chip ?
 
I dont think that t is only hope... it is haard (from videos) to tell but seems (to me) that GoW already is very close to this, even Kameo with a set more of shaders would look very close to this. But I dont expect t to have so many polys per model but the overall visual to be like this.
 
Whoa wait, who says this was running on a real beta kit again? I mean officially? perhaps it was running on a beta GPU, but who knows what else is missing. Also if it was just a GPU they would likely be using a PC to display it.
 
The machine was running ATI's R520 Ruby demo, which took about a week to port to the 360 from the original PC version. The hardware in this particular box wasn't running at full speed, but ATI mentioned that they could if need be.

So we really may expect more than this, ok Joanna Dark this time will be beautifull :LOL: .
 
I have zero doubt that final Xbox 360 silicon would be able to render this a 60fps since it's just slightly better than VF4 on NAOMI 2.
 
but i am still wondering why didn´t they make a custom demo for R500!! They had finished the desing last year! And showing this with 30 fps when a X800 moved the first Ruby demo at 60 fps not being very different from this new demo ( more lighting power ? ) is at least strange...
 
The hardware in this particular box wasn't running at full speed, but ATI mentioned that they could if need be.
The hardware wasn't running at full speed, but it could if needs be? Why didn't they then?

"We've got working hardware here"
"Good show. Now throttle it down to 50%. We don't want to impress the punters too much, do we?"

???
Maybe...maybe MS thought by showing lower frame-rates they could claim this was realtime, as if it was 60 fps everyone would think it was a movie?

No ideas. With the amount of FUD coming from MS's corner at the moment I can't believe anything being said. I think their viral marketting campaign has been too effective and has infected ATi and friends :p
 
Shifty Geezer said:
The hardware in this particular box wasn't running at full speed, but ATI mentioned that they could if need be.
The hardware wasn't running at full speed, but it could if needs be? Why didn't they then?

"We've got working hardware here"
"Good show. Now throttle it down to 50%. We don't want to impress the punters too much, do we?"

???
Maybe...maybe MS thought by showing lower frame-rates they could claim this was realtime, as if it was 60 fps everyone would think it was a movie?

No ideas. With the amount of FUD coming from MS's corner at the moment I can't believe anything being said. I think their viral marketting campaign has been too effective and has infected ATi and friends :p

Maybe they wanted to be safe and run at a lower clock so that the chances of it burning up would be prevented? You never know the fan could've stopped working an that would've been really bad considering they only had a couple of Xenos samples. ;)
 
Shifty Geezer said:
The hardware in this particular box wasn't running at full speed, but ATI mentioned that they could if need be.
The hardware wasn't running at full speed, but it could if needs be? Why didn't they then?

They still are working out the kinks. The beta kits are not final yet, so maybe there were some issues with heat, power consumption, or some of the chips were not acting correctly. There could be a lot of reasons why non-finalized HW was not running at full spec.

No ideas. With the amount of FUD coming from MS's corner at the moment I can't believe anything being said. I think their viral marketting campaign has been too effective and has infected ATi and friends :p

But how is this any different from what any other company does? I see a lot of Sony fans quoting Phil and KK as truth, even if there is evidence that contradicts them. We take at face value the claims made at the Sony E3 show (i.e. what was running on CELL, CELLs, or CELL + RSX), so I do not see why we would not trust ATI.

Now if there is evidence that they were not telling the truth that is one thing, but early production units not running to full spec is believable, especially if they wont be getting them out the door until June or July.

I agree we should be careful with what they say and take it with a grain of salt, but I think that applies across the board. Both MS and Sony are working PR overtime and trying to point out where they are ahead--there are big bucks involved. Both are guilty of twisting and trying to focus on trees instead of the forest (or vice versa). The good news is fall is coming and by then we should get a taste of launch titles...

And after that nasty taste gets out of our mouth, hopefully by fall 2006 we can get a couple decent 2nd gen titles ;) By then all the PR garbage will be behind us... for a while ;)
 
Love_In_Rio said:
but i am still wondering why didn´t they make a custom demo for R500!! They had finished the desing last year! And showing this with 30 fps when a X800 moved the first Ruby demo at 60 fps not being very different from this new demo ( more lighting power ? ) is at least strange...

There are a long way between finishing a design to getting actual working hardware. It takes around three months before you get the first chip back from the fab and this is a from scratch design on a new process, so the first samples are most likely far from working perfectly and their are most like errors that can't be fixed just by revising the metal layers, this means a another months before the next stepping of the samples are ready. (Some new samples with only changes to the metal layers are available before the next stepping).

The first chips does never make it in to systems for the software guys only the hardware guys work with these, and the first software guys that gets access to the chips are not the ones that make fancy demos.
 
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