MTV Ad for Xbox360..

Skinner said:
What's up with teh X800-thing is the SDK? :?

http://news.teamxbox.com/xbox/8096/Xbox-360-Development-Kit-Spotted/

Where is the R500? How can you develop without a R500?

Microsoft has the luxury of being able to create software for hardware even before the hardware is even created, they have the best software tools afterall. With that said everything running on the current Xbox2 devkits is running in basically what amounts to software emulation and that is always slower than running it in hardware. Developers go ahead and create their games and this allows Microsoft to spend extra time to develop the hardware for their next system, and when the hardware is ready the developers can do last minute optimization... but it is doubtful because of this that any developer will be able to take full advantage of the system at launch because they have not been working on the actual hardware. On current devkits developers can only expect a few frames a second, but on the actual hardware it will run full frame rate. In the end this gives Microsoft effectively more development time than Sony had with the PS3 hardware. It is an advantage Microsoft has, but as a result no developer knows exactly how powerful the XBox2 will be in reality since none of them has even seen the actual hardware yet. Do you remember some of those so called developer quotes saying that the PS3 was 3 times more powerful than the XBox2? It is likely they was comparing the prototype PS3 hardware devkits versus the PowerMac devkits that developers have been using, and I certainly hope for Sony's sake that the PS3 hardware is more powerful than those alpha XBox2 devkits. Additionally the XBox2 will actually be EASIER to develop for than the previous XBox system and I am sure that will interest potential developers, but it will also make it easier for those 2nd generation XBox2 games to achieve their full potential.

Once we see both hardware we can decide what is more powerful on paper and after we see the games we can decide what is more powerful in reality.

The GameMaster...
 
The GameMaster said:
Skinner said:
What's up with teh X800-thing is the SDK? :?

http://news.teamxbox.com/xbox/8096/Xbox-360-Development-Kit-Spotted/

Where is the R500? How can you develop without a R500?

Microsoft has the luxury of being able to create software for hardware even before the hardware is even created, they have the best software tools afterall. With that said everything running on the current Xbox2 devkits is running in basically what amounts to software emulation and that is always slower than running it in hardware. Developers go ahead and create their games and this allows Microsoft to spend extra time to develop the hardware for their next system, and when the hardware is ready the developers can do last minute optimization... The GameMaster...

Thanx for explaining.
So it could save them some time at least then.
 
I don't think it matters I doubt the r500 itself will be that much faster x800 so the only thing lanch game might not have any features that it might offer, but luanch games always look like crap after the hardware is really starting to be pushed just look at halo 1 and 2
 
pegisys said:
I don't think it matters I doubt the r500 itself will be that much faster x800 so the only thing lanch game might not have any features that it might offer, but luanch games always look like crap after the hardware is really starting to be pushed just look at halo 1 and 2

I don´t know.. I remember an article from Xbitlabs or whatever it is called.. apparently they had in some ways found out about the "power" of the GPU in Xbox2 and it was something like.. 10 times the geometry power of the X800Xt and 4 times the pixel-fill rate of the same card.. something like that..

surely the R500 will blow the X800 into dust...
 
The GameMaster said:
With that said everything running on the current Xbox2 devkits is running in basically what amounts to software emulation and that is always slower than running it in hardware.
The CPUs in G5 and the Xbox 360 CPU share the common PowerPC ISA and AltiVec so it's not software emulation. In SIMD workloads the G5 would be slower, but faster in scalar workloads. For the GPU, again, it's not software emulation but just DirectX.

The GameMaster said:
Additionally the XBox2 will actually be EASIER to develop for than the previous XBox system
It's unlikely since Xbox360 is a multicore architecture and different from Xbox 1.
 
EndR said:
pegisys said:
I don't think it matters I doubt the r500 itself will be that much faster x800 so the only thing lanch game might not have any features that it might offer, but luanch games always look like crap after the hardware is really starting to be pushed just look at halo 1 and 2

I don´t know.. I remember an article from Xbitlabs or whatever it is called.. apparently they had in some ways found out about the "power" of the GPU in Xbox2 and it was something like.. 10 times the geometry power of the X800Xt and 4 times the pixel-fill rate of the same card.. something like that..

surely the R500 will blow the X800 into dust...

pixelfillrate probably will be less than a x800xtpe but more shader power
 
The GameMaster said:
...
Microsoft has the luxury of being able to create software for hardware even before the hardware is even created, they have the best software tools afterall.
...

That's how it works for dev environments for new consoles. Whether the consoles from MS or not...

The GameMaster said:
...
In the end this gives Microsoft effectively more development time than Sony had with the PS3 hardware.
...

You forget all reusable assets that were created for Xenon for any cross platform games can be applied to the PS3. So any work done on Xenon is not wasted on PS3 ports...

The GameMaster said:
...
Do you remember some of those so called developer quotes saying that the PS3 was 3 times more powerful than the XBox2? It is likely they was comparing the prototype PS3 hardware devkits versus the PowerMac devkits that developers have been using, and I certainly hope for Sony's sake that the PS3 hardware is more powerful than those alpha XBox2 devkits.
...

Linky link please?

You forget that PS3 alpha dev kits also do not have final hardware like the GPU...

The GameMaster said:
...
Additionally the XBox2 will actually be EASIER to develop for than the previous XBox system and I am sure that will interest potential developers, but it will also make it easier for those 2nd generation XBox2 games to achieve their full potential.
...

Multi-core, multi-threaded, in-order CPUs will be easier than xbox to develop for? I don't think so...
 
Jaws said:
Multi-core, multi-threaded, in-order CPUs will be easier than xbox to develop for? I don't think so...
Well, technically, you don't have to multithread your program beyond current methods. This is especially the case if you're using middleware that's multithreaded. And the in-order part is (should be) mostly handled by MS and IBM.

I you do everything yourself and require excellent optimization, then yeah, you're right.
 
Man, that commercial is *hmmm what's a descriptive word that's not too offensive* stupid. The music sounds like some Ewoks formed an Enya cover band. Which, now that I've given it more thought, would be kind of cool to see...
 
Inane_Dork said:
Jaws said:
Multi-core, multi-threaded, in-order CPUs will be easier than xbox to develop for? I don't think so...
Well, technically, you don't have to multithread your program beyond current methods. This is especially the case if you're using middleware that's multithreaded. And the in-order part is (should be) mostly handled by MS and IBM.

I you do everything yourself and require excellent optimization, then yeah, you're right.

Well you're gonna need to tune and optimise code before it leaves the studio unless you want your effort to look worse compared to competing studios efforts taking advantage of the hardware...
 
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