MSAA + HDR benchmarks ?

Bjorn

Veteran
Maybe i've missed something, but i can't find any MSAA + HDR benchmarks for the X1000 series. Any particular reason for that ? (Assuming that there aren't any).

Edit: Maybe i should add that i'm talking about MSAA + HDR using FP blending..
 
Because few apps enable it due to the HDR path being coded on NV4x/G70.

Crytek are working on a Far Cry patch and some of us now have a very Beta version that we can look at, but from the performances it appears that its not changing AA depth when you change the numbers. We're looking at in the 30FPS range at 1600x1200 with HDR + MSAA, but I don't know what level of AA that is if Crytek has hardcoded it.
 
I think it's 6 sample all of the time. Do 6x AA no HDR and the same with HDR, in the same place, and the AA seems equivalent. I'm seeing a bit more than 30fps, but then that depends on demo I guess.
 
You could always drop to minimum resolution and count the jaggies (or up a magnified part of a screen cap and you'll surely get help). Or ask someone at Crytek?
 
Dave Baumann said:
Because few apps enable it due to the HDR path being coded on NV4x/G70.

Crytek are working on a Far Cry patch and some of us now have a very Beta version that we can look at, but from the performances it appears that its not changing AA depth when you change the numbers. We're looking at in the 30FPS range at 1600x1200 with HDR + MSAA, but I don't know what level of AA that is if Crytek has hardcoded it.

does that HDR AA path works on NV4X/G7X too ?
 
I don't think this is a "workaround" HDR implemtation like Source's, but a straight "add a bit of code that allows MSAA on the HDR path for ATI devices".
 
Dave Baumann said:
We're looking at in the 30FPS range at 1600x1200 with HDR + MSAA, but I don't know what level of AA that is if Crytek has hardcoded it.

Hmm, if that's 6X AA (as Rys said) and FP 16 then i would say that the performance isn't too shabby. Perhaps it would run pretty good with 2X AA & 1280*1024, which happens to be my LCD monitors native res :)
 
Whoa, 30FPS at 1600x1200 with HDR+MSAA, if at 6x, is pretty damn good IMO. I wasnt expecting that at all. I was looking for the performance to be more around 16x12 HDR + MSAA at 2x at about 30FPS~40FPS.
 
How about Age of Empires III ? Will we ever see a HDR+AA patch ? Wait ... I don't have a X1800 yet. It can wait allright. :D
 
Seriously, if ATI wants some good press. DevRel or whoever it is that does the "Get into the Game" Program, needs to get its finger out and work with devs who have HDR in the game.

Getting a good number of Titles working with HDR+AA and then getting with some tops sites (not [H]) and highlighting this feature and saying the competition doesnt have it and there is hardly any drop in FPS.

Im sure it would do more good than anything else.

But wait, surely someone at ATI PR thought of this.. hmm.... :???:
 
demonic said:
Seriously, if ATI wants some good press. DevRel or whoever it is that does the "Get into the Game" Program, needs to get its finger out and work with devs who have HDR in the game.

Getting a good number of Titles working with HDR+AA and then getting with some tops sites (not [H]) and highlighting this feature and saying the competition doesnt have it and there is hardly any drop in FPS.

Im sure it would do more good than anything else.

But wait, surely someone at ATI PR thought of this.. hmm.... :???:

and you can bet nvidia is working its ass off to get software aa (is there a proper name for thst yet) in games too :LOL:
 
demonic said:
Seriously, if ATI wants some good press. DevRel or whoever it is that does the "Get into the Game" Program, needs to get its finger out and work with devs who have HDR in the game.

Getting a good number of Titles working with HDR+AA and then getting with some tops sites (not [H]) and highlighting this feature and saying the competition doesnt have it and there is hardly any drop in FPS.

Im sure it would do more good than anything else.

But wait, surely someone at ATI PR thought of this.. hmm.... :???:
I doubt ATi doesn't know marketing.

The bigger "problem" would be the number of HDR titles already out. HDR titles in ther works probably shouldn't be a problem.
 
Reverend said:
I doubt ATi doesn't know marketing.

The bigger "problem" would be the number of HDR titles already out. HDR titles in ther works probably shouldn't be a problem.

The other question is whether or not you create an HDR implementation that works on only the higher-end/newer cards from ATI, a lesser one that is targetted at a wide range of cards from both manufacturers, or try to do both.

Nite_Hawk
 
demonic said:
Seriously, if ATI wants some good press. DevRel or whoever it is that does the "Get into the Game" Program, needs to get its finger out and work with devs who have HDR in the game.

Getting a good number of Titles working with HDR+AA and then getting with some tops sites (not [H]) and highlighting this feature and saying the competition doesnt have it and there is hardly any drop in FPS.

Im sure it would do more good than anything else.

But wait, surely someone at ATI PR thought of this.. hmm.... :???:

That's why i don't understand why the Farcry patch isn't out yet, and in the hands of all the reviewers who did all the X1K reviews last week. Ati/Crytek knew for almost a year now that X1K is capable of it, they had enough time working on it.
 
Nite_Hawk said:
The other question is whether or not you create an HDR implementation that works on only the higher-end/newer cards from ATI, a lesser one that is targetted at a wide range of cards from both manufacturers, or try to do both.

Nite_Hawk

The answer should be, is just get it working. By hook or by crook.

When a new feature is available from Nvidia, they use their program with the full extent and pay developers top $$$ to get it included and they make a whole song and dance about it.

Apple740 said:
That's why i don't understand why the Farcry patch isn't out yet, and in the hands of all the reviewers who did all the X1K reviews last week. Ati/Crytek knew for almost a year now that X1K is capable of it, they had enough time working on it.

That there, is the difference between ATI and NV :(
 
Crytek have had a lot on their plate recently with the EA thing and Carsten didn't have time to work on it until recently. The patch is being Q&A'd as we speak (it's a bit more than just MSAA + HDR for ATI hardware in there by the way) and some reviewers do have an early copy for prelim testing, screenshots etc.

The actual code change was trivial; about a days hacking from what I know.
 
Read the X1800 article!

The nature of the issue it suffered means that development on X1800 was next to impossible. When I spoke with Huddy just before the launch he bemoanded the fact that I was likely to get a board before his devs were, when I said "Hold on, Remedy at least had one for E3", his reply "Yep, that went straight back". They haven't given out boards because the issue caused them to be flakey (as even ATI haven't been able to do much in the way of driver optimisation) and it would be more frustrating to devs to use them.

As for the Far Cry pacth, the initial one was something that they did in about an hour not long before the launch. Crytek have worked on it more and have now put together an official patch, but that has to go through Ubi Q&A and Crytek are no longer a Ubi contracted dev house. We now have a beta version of that patch that we're told we can use, but we do need clarification of what it does.
 
Rys said:
Crytek have had a lot on their plate recently with the EA thing and Carsten didn't have time to work on it until recently. The patch is being Q&A'd as we speak (it's a bit more than just MSAA + HDR for ATI hardware in there by the way) and some reviewers do have an early copy for prelim testing, screenshots etc.

The actual code change was trivial; about a days hacking from what I know.

Rys, if you have some time can you post some nice screenies, 1280x1024/6xAA/8xAF? :)

(it seems that you're not sure yet if it's 6xAA what your seeing, but maybe we can help.)
 
Dave Baumann said:
Read the X1800 article!

The nature of the issue it suffered means that development on X1800 was next to impossible. When I spoke with Huddy just before the launch he bemoanded the fact that I was likely to get a board before his devs were, when I said "Hold on, Remedy at least had one for E3", his reply "Yep, that went straight back". They haven't given out boards because the issue caused them to be flakey (as even ATI haven't been able to do much in the way of driver optimisation) and it would be more frustrating to devs to use them.
I guess that also means the rumours of the currently available X1800XL being from the pre-fixed batch is not true.
 
Dave Baumann said:
They haven't given out boards because the issue caused them to be flakey (as even ATI haven't been able to do much in the way of driver optimisation) and it would be more frustrating to devs to use them.

This sounds like it could bode well for performance improvements with future driver updates as the software team wraps its mind around the architectural changes R520 introduced to the company's parts.
 
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