Dave Baumann said:Because few apps enable it due to the HDR path being coded on NV4x/G70.
Crytek are working on a Far Cry patch and some of us now have a very Beta version that we can look at, but from the performances it appears that its not changing AA depth when you change the numbers. We're looking at in the 30FPS range at 1600x1200 with HDR + MSAA, but I don't know what level of AA that is if Crytek has hardcoded it.
Dave Baumann said:We're looking at in the 30FPS range at 1600x1200 with HDR + MSAA, but I don't know what level of AA that is if Crytek has hardcoded it.
demonic said:Seriously, if ATI wants some good press. DevRel or whoever it is that does the "Get into the Game" Program, needs to get its finger out and work with devs who have HDR in the game.
Getting a good number of Titles working with HDR+AA and then getting with some tops sites (not [H]) and highlighting this feature and saying the competition doesnt have it and there is hardly any drop in FPS.
Im sure it would do more good than anything else.
But wait, surely someone at ATI PR thought of this.. hmm....
I doubt ATi doesn't know marketing.demonic said:Seriously, if ATI wants some good press. DevRel or whoever it is that does the "Get into the Game" Program, needs to get its finger out and work with devs who have HDR in the game.
Getting a good number of Titles working with HDR+AA and then getting with some tops sites (not [H]) and highlighting this feature and saying the competition doesnt have it and there is hardly any drop in FPS.
Im sure it would do more good than anything else.
But wait, surely someone at ATI PR thought of this.. hmm....
Reverend said:I doubt ATi doesn't know marketing.
The bigger "problem" would be the number of HDR titles already out. HDR titles in ther works probably shouldn't be a problem.
demonic said:Seriously, if ATI wants some good press. DevRel or whoever it is that does the "Get into the Game" Program, needs to get its finger out and work with devs who have HDR in the game.
Getting a good number of Titles working with HDR+AA and then getting with some tops sites (not [H]) and highlighting this feature and saying the competition doesnt have it and there is hardly any drop in FPS.
Im sure it would do more good than anything else.
But wait, surely someone at ATI PR thought of this.. hmm....
Nite_Hawk said:The other question is whether or not you create an HDR implementation that works on only the higher-end/newer cards from ATI, a lesser one that is targetted at a wide range of cards from both manufacturers, or try to do both.
Nite_Hawk
Apple740 said:That's why i don't understand why the Farcry patch isn't out yet, and in the hands of all the reviewers who did all the X1K reviews last week. Ati/Crytek knew for almost a year now that X1K is capable of it, they had enough time working on it.
Rys said:Crytek have had a lot on their plate recently with the EA thing and Carsten didn't have time to work on it until recently. The patch is being Q&A'd as we speak (it's a bit more than just MSAA + HDR for ATI hardware in there by the way) and some reviewers do have an early copy for prelim testing, screenshots etc.
The actual code change was trivial; about a days hacking from what I know.
I guess that also means the rumours of the currently available X1800XL being from the pre-fixed batch is not true.Dave Baumann said:Read the X1800 article!
The nature of the issue it suffered means that development on X1800 was next to impossible. When I spoke with Huddy just before the launch he bemoanded the fact that I was likely to get a board before his devs were, when I said "Hold on, Remedy at least had one for E3", his reply "Yep, that went straight back". They haven't given out boards because the issue caused them to be flakey (as even ATI haven't been able to do much in the way of driver optimisation) and it would be more frustrating to devs to use them.
Dave Baumann said:They haven't given out boards because the issue caused them to be flakey (as even ATI haven't been able to do much in the way of driver optimisation) and it would be more frustrating to devs to use them.