Althornin said:
Brent, i understand the focus of your site.
Waht i dont understand is how you can shrug off the predictive benefits of synthetic benchmarks - they can predict how future games will run, and most gamers want to know how thier card will handle future games as well!
Please, dont ignore this, or consider it a bash, i just dont get it. I'd like some evidence that sythetic benchmarks fail to predict future game performance (which is gonna be hard to come by, because all the shadermark/3dmark tests let us predict performance in games like TR:AOD just fine...) - if thats not your reason, then what is?
Apparently you think gamers cannot understand how to predict future performance? Or what?
Well, you see, while synthetics may be able to tell you which card is faster at whatever PS version etc.. That doesn't necessarily mean which card will be faster in an actual game. Developers and drivers from IHV's do use valid optimizations to increase performance. Sure, the synthetic may tell you the raw power, but it doesn't always work out to mean the same thing when it comes time to test a game.
Here is a
hypothetical example, Tomb Raider AOD uses PS 2.0. The 9600XT in PS 2.0 according to synthetics vs. the 5700U shows a big difference. However, in the game the difference of the minimum FPS of a recorded demo in a level is only on the order of 4 FPS in difference. The percentage of the difference in the FPS in the game is less than the percentage of the difference in the synthetic tests. So according to the synthetic tests the 9600XT should be a lot faster in TRAOD, but in actual reality the gameplay performance isn't
that much faster.
See what I'm getting at, the synthetics will tell you the raw performance differences, but in a game it doesn't always parallel with the synthetic tests, for whatever reasons.
I'm not shrugging off synthetics, I'm just saying synthetics don't represent gameplay experience, and gameplay experience is the focus of HardOCP.
The Direct Question: "How do current games predict future performance and longevity of a video card?"
The short answer, they don't. They can give you an
idea because a future game may use the same gaming engine, but as everyone knows just cause it uses the same engine doesn't mean it will perform the same. So what can you do? Pretty much stay on top of the game and make sure you are using the latest most popular games out there using the most features, i.e. what will become heavy feature usage like heavy shader usage and the like and which gaming engines will be used the most.
Now, me personally, I like synthetics, even Kyle will tell ya, I always use to include synthetics in the reviews, I've used the PS Precision test, I've used Shadermark from the very beginning, and of course I've been using Futuremark/Remedy since Final Reality came out a long time ago! I even started to use Humus's demo's and Demo Scene demo's. I agree that they have a use and I do believe they have a place.
However, that place is not at HardOCP. The focus of HardOCP's reviewing of video cards has changed, and the focus is now on gameplay experience, and so I have taken up the reigns and heading that up at HardOCP and I think we've done a great job so far and I will continue to focus on games and the experience they deliver for as long as I work at HardOCP.
There is no wrong or right here IMHO, just simply a different method. One you may not agree with, and that’s perfectly fine.
I’m glad we could have a nice mature discussion about this, I hope I’ve cleared up some things and hopefully everyone understands, while you may not agree with it, at least maybe you can understand it some. Anyways, I’m done now, really
Gotta get back to work, got a review to finish
If you have any further comments feel free to email me with them.
Love you all! L8r