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Which spectacles-wearing people choose to watch TV without their eye-wear?! You get eye-correction and then see the world in >20/20 vision (for a bit). What proportion of people don't have >20/20 vision when using whatever standard visual aids they have?https://uihc.org/health-topics/what-2020-vision
Only about 35% has 20/20 vision without glasses, contact lenses or corrective surgery.
The article says 25% of adults don't have 20/20 vision even with corrective measures. Besides, not all of remaining 75% adults have better vison than 20/20 vision (some have 20/20, and some have better).Which spectacles-wearing people choose to watch TV without their eye-wear?! You get eye-correction and then see the world in >20/20 vision (for a bit). What proportion of people don't have >20/20 vision when using whatever standard visual aids they have?
I understood you to be saying 1080p was good enough and people didn't gain from higher resolutions, based on a commonly referred-to graph of distance/resolution/benefit. You didn't qualify as 'some people' or a percentage.What are you trying to argue? Do you think multiple display modes are unnecessary in next-gen? Or you think 1080p is not sufficient as the baseline of next-gen consoles?
You are assuming that particular trade off is possible at all.Without a doubt prettier.
For me I prefer a thousand times 1080P/ 24fps with this* quality than 4k/60fps shaders
*
You are assuming that particular trade off is possible at all.
Furthermore, it is interesting that you select 1080p/24fps as your standard, framerates that requires careful scene planning to work even in films. Those conditions do not apply to games.
My vote is, for gaming, to apply processing power where it makes the most sense for game play. (Cut scenes of course being their own domain as far as tradeoffs are concerned.)
Note - that can mean resources can also be moved from ”pretty/many pixels” to ”interactive objects” or whatever else the developers deem important. Rendering quality simply isn’t the main consideration determining the game play experience,
These numbers seem to be collected in 1962 (56 years ago). Can they represent vision acuity for recent years?USA sample of adults aged between 18 -> 79 https://www.cdc.gov/nchs/data/series/sr_11/sr11_003.pdf
median vision acuity unaided 20/19
median vision acuity aided 20/16.5
Well we can discard the 20/19 figure cause if you need glasses to watch TV well then you will normally wear glasses to watch TV, so in the USA the median vision is 20/16.5
No, I agree that people can see more details if they have better vision or they sit closer to TVs if the resolution is higher. So we need multiple display modes. 4k for those who prefer more details, and 1080p for players preferring better framerate/visual quality.I understood you to be saying 1080p was good enough and people didn't gain from higher resolutions, based on a commonly referred-to graph of distance/resolution/benefit. You didn't qualify as 'some people' or a percentage.
My argument is just to point out that 20/20 vision doesn't denote perfect vision and shouldn't be the reference point, so that chart shouldn't be considered an end to such discussions. There is value in higher resolutions.
These results are deduced from scientific definition of vision acuity. Therefore people with 20/20 vision cannot distinguish pixels of 50" 1080p at 1.93m. It's definiton.You should not just make up things and claim that as facts. You have to do actual studies on actual human beings to see if people can see a difference with higher resolution images on a given screen size/distance. None of that is presented in that article.
These results are deduced from scientific definition of vision acuity. Therefore people with 20/20 vision cannot distinguish pixels of 50" 1080p at 1.93m. It's definiton.
https://en.wikipedia.org/wiki/Visual_acuity.
Prolly not I assume ppl's eyessight uncorrected is worse now, due to more use of screens etcCan they represent vision acuity for recent years?
Relevant...Prolly not I assume ppl's eyessight uncorrected is worse now, due to more use of screens etc
Failing to act put children at increased risk of going blind, according to researchers who observed around 4,700 infants from primary and junior high schools in Guangzhou, China. They found 12 per cent of children in grade one, who were around the age of seven, were nearsighted. This rose to 67 per cent by grade seven, when the children are around 13-years-old.
Too bad PS5 to PS6 may be a time when silicon can't give the same 10x performance improvements we used to get decades ago.Isn't this mostly academic? Once consoles went 4K, they won't go back. But like the phone resolution wars that finally ended, 4K TV will likely be mainstream for a long time, even to gen 9 and 10, so we could finally see generation transitions that increase graphics with no resolution increase.
Imagine what the XBO X could do if devs made something from the ground up at 1080p. We could see that actually happen when we go from 4K -> 4K in PS5, PS6. So just be patient.
Yes I've been to China very high percentage of ppl wearing glasses, & yes I'm sure this is getting worse but like I also said I'm sure they can correct vision much better than they could 50 yeasr ago, I know from my own experience 30 years ago, its far more tech orientated now, 30 yeasr ago it was an eyechart and that was it, now you have machines that measure etc.
This is very true.Too bad PS5 to PS6 may be a time when silicon can't give the same 10x performance improvements we used to get decades ago.