I recently watch Tim Sweeney talk at DICE show, that actually made me think about the "social acceptance" factor on a technology. His example was Facebook, but we could apply the same reasoning to something like the business model of consoles.
Today teenagers are grown in age where a piece of technology older than 2 years is old. They are used to change, and they change gadgets often. But also for us the lifespan of almost every technological object has shorten. From tv to pcs, from refrigerator to washing machine.
People are used to change. So it's curios that the only piece of technology in the entire house that has a longer life, are consoles.
I wonder, does this model still work in the year 2012 and so on?
Shouldn't we completely rethink consoles, in a way that they can be constantly updated both in hardware and software?
I'm actually thinking that the yearly cadence updates would work much better than what we can expect. In the contiguous years, the consoles would be still based on a similar architecture, and thanks to the API, there will little to be worried abouthe t compatibly with games. Developers could also decide which hardware generation they want to support, and with which graphical features, and how they want to delivery the game, by an app store or by an optical media.
The console could be cheap, not sold at a loss, and it wouldn't be too powerful, but it would be still nowhere near obsolete. They could easily use a customize SoC. Developers could get a smoother transition to the next-generation, being more free to do what they want from a power prospective.
For example MS could develop a staggered updates for Kinect and Xbox, one it's updated in a precise year and the other one in the year following.
And instead of discussing of the next Iphone is going to sport an A6 or A5, we would talk about XSoC 3. Price range? 199-299$.
And if they do partnership with cable dish operator.. or maybe even network operator, (like smartphone partnership).. more Xboxs around.
So what do you think? Would it work?
Today teenagers are grown in age where a piece of technology older than 2 years is old. They are used to change, and they change gadgets often. But also for us the lifespan of almost every technological object has shorten. From tv to pcs, from refrigerator to washing machine.
People are used to change. So it's curios that the only piece of technology in the entire house that has a longer life, are consoles.
I wonder, does this model still work in the year 2012 and so on?
Shouldn't we completely rethink consoles, in a way that they can be constantly updated both in hardware and software?
I'm actually thinking that the yearly cadence updates would work much better than what we can expect. In the contiguous years, the consoles would be still based on a similar architecture, and thanks to the API, there will little to be worried abouthe t compatibly with games. Developers could also decide which hardware generation they want to support, and with which graphical features, and how they want to delivery the game, by an app store or by an optical media.
The console could be cheap, not sold at a loss, and it wouldn't be too powerful, but it would be still nowhere near obsolete. They could easily use a customize SoC. Developers could get a smoother transition to the next-generation, being more free to do what they want from a power prospective.
For example MS could develop a staggered updates for Kinect and Xbox, one it's updated in a precise year and the other one in the year following.
And instead of discussing of the next Iphone is going to sport an A6 or A5, we would talk about XSoC 3. Price range? 199-299$.
And if they do partnership with cable dish operator.. or maybe even network operator, (like smartphone partnership).. more Xboxs around.
So what do you think? Would it work?