Mixed NV3xpath doesnt support HDR in halflife2?Who knows?
Only DirectX9 path of the game can support this feature?????
The increased range that the full floating point precision DirectX9 pipeline required was utilised for the high dynamic range, which shows more “blooming†effects as bright light streams through openings, and surfaces that display different reflective properties giving them a more realistic look. As floating point precision is required for the HDR effects, architectures that have a mixed integer and floating point path will be at a disadvantage as only the floating point path can be utilised for these effects, and architectures that were designed to be fully float will be more efficient. High Dynamic Range will be enabled in the DirectX9 path of the game, however it requires floating point render target support so that DirectX9 graphics boards that do not have this enabled in the drivers will not be able to reproduce these photorealistic effects.
Only DirectX9 path of the game can support this feature?????