NoI question if F2P really is the way to go into the future
apparently with candy crushers (biggest game atm i think ) ¬75% of ppl who completed it paid zero cents!
NoI question if F2P really is the way to go into the future
No
apparently with candy crushers (biggest game atm i think ) ¬75% of ppl who completed it paid zero cents!
I doubt it, its the biggest game ATM so lets compare it to the biggest console game GTAV, a billion in the first dayYes, but they make 800.000$ PER DAY from the rest! I'm sure every publisher out there is looking envious to this model.
I doubt it, its the biggest game ATM so lets compare it to the biggest console game GTAV, a billion in the first day
thus basically theyre gonna have to do that 800k a day for 3 years to match it, and theres prolly 5x the number of ppl playing it
Sure if they can get a person to pay $50 for a game and then charge the whales $ on top of it they would love this
Im sure ROR its much higher (though I think you'ld be shocked how much cndy crushers cost, look at the number of ppl that worked on it)Candy Crash costed nothing to make compared to GTA. If we view profits proportionately to the cost of production Candy Crash is up there.
Making that content costs money. In game purchases a la mobile games are free. That why devs/publishers want to emulate it - free money!I just don't know why they feel the need to graft the business model, that works in an entirely different context, onto their existing one.
The ideal type of DLC for a $60 game is obvious, when you are able to sell your 8-12hrs of content for $60 a pop, you simply make more content. Just give them more of what they clearly want. Map Packs, Level Packs, Expansion Packs etc.
How did you come to that conclusion ?For what it's worth, very little DLC makes money,
How did you come to that conclusion ?
ERP is (or was) a lazy game developer.How did you come to that conclusion ?
Making that content costs money. In game purchases a la mobile games are free. That why devs/publishers want to emulate it - free money!
GT6 is doing exactly the same thing as Forza 5. The most expensive car is £119.95 at its cheapest. We'll have two excellent test-beds to evaluate how core gamers respond to microtransactions. Actially, microtransactions is the wrong word. £40 on content - there's nothing micro about that! It's not 50 cent and one dollar purchases here and there, but major pricing. And far less value to typical DLC expansions. I'd expect £5-10 for new tracks and cars, whereas 'microtransactions' as currently used is looking more at £5-10+ for only a car or two.
GT6 is doing exactly the same thing as Forza 5.