DuckThor Evil
Legend
i remember a time when i was told my opinions were bullshit when MS did it; because they were last place, they switched to reporting only on MAU.
Is Sony doing the same?
i remember a time when i was told my opinions were bullshit when MS did it; because they were last place, they switched to reporting only on MAU.
lol yea. Sony is now doing the same.Is Sony doing the same?
MAU's matter big time, people buying your hardware but not using your hardware doesn't mean anything for your profitability.It is bullshit except for financial people who care about money in vs. money out. However for Microsoft it makes sense as they have a "generationaless" strategy where each generation's hardware sales are as less important than the total market for which you can possibly sell software title X. Sony's future PlayStation strategy is more of an unknown but this makes me wonder...
Of course it could just be a relatively obscure executive dodging a question a not some indication that Sony are thinking progressive ecosystems over console hardware generation margins.
MAU's matter big time, people buying your hardware but not using your hardware doesn't mean anything for your profitability.
lol yea. Sony is now doing the same.
My argument was that MAU's mattered, and will continue to matter because MAUs directly meant revenue, via subscriptions, DLC, etc.
But people kept telling me MS was only measuring MAU's because they couldn't win hardware NPD.
But now Sony is saying the same thing; that they need to measure MAU's
ah okay, I get why you asked now.I'm not certain which discussions you are referencing, but providing active user base figures is not mutually exclusive to giving out hardware sales numbers... and I don't think people had problems with active user bases. The lack of HW sales data was the problem for many including me, although it doesn't help that the qualifications for an "active member" were seemingly very lax and void of any real information.
Active users are of course very important and it's great if Sony provides that. It is not great though if they stop producing HW sales figures. The article you provided doesn't state that Sony is stopping giving HW numbers, which is why I was questioning whether we are talking about the same thing MS did previously?
What makes you think they don't? AAA devs work their frickin' socks off over long hours and are always looking for ways to improve workflow and optimise the process AFAIK. Like every other business, they want to reduce costs to improve profitability (or more likely, avoid going under). So I'd like to see/hear some examples from you of where these devs are being lazy and using unnecessarily expensive methods and then passing the costs on to gamers.I wish AAA game devs wouldn’t go the lazy route but rather improve their efficiency and workflow to reduce costs...
What makes you think they don't? AAA devs work their frickin' socks off over long hours and are always looking for ways to improve workflow and optimise the process AFAIK. Like every other business, they want to reduce costs to improve profitability (or more likely, avoid going under). So I'd like to see/hear some examples from you of where these devs are being lazy and using unnecessarily expensive methods and then passing the costs on to gamers.
I went for an interview at Ubisoft not too long ago to be a developer.What makes you think they do?!?!? Any example? Maybe Bungie with content overload D2, or maybe Dice with BF?!? Or Visceral Games who couldn’t even do a prototype after years to show off.
I personally base my opinion of course on pure arm chair yelling at the cloud, like an old man:
Hellblade. The single goal of this game was to reduce the cost and increase efficiency of the workflow! Freaking impressive devs, real geniuses imo! The fck could a fully bloated lazy multi hundreds dev team like Bungie do with this mindset! They should go to school and take some courses by NT...all of the so-called AAA.
No no no, they all go the lazy route of loot boxes that give you advantages in gameplay...because they are so clever!
Back in ye ol days, everything was better.../end yelling at clouds.
That has nothing to do with being lazy and everything to do with trying to make a living/profit (if you had a working game made super efficiently and the chance to double your profits just by adding loot boxes, would you refuse?). The same attitudes and mindset regards development exist now as did in your imaginary ye olde days (very varied between different dev companies), only the workloads have gotten bigger and bigger as the games and demands have. Your attitude is insulting, disrespectful, and rather typical of the modern entitled gamer. It's really no wonder we're seeing more of a schism between them-and-us IMO. Doesn't matter what the devs do, they're lazy because games aren't perfect, and with so many whinging gamers out there, I can see why devs and pubs who perhaps cared more for the art once upon a time would decided to just sod it and milk them for all they can.No no no, they all go the lazy route of loot boxes that give you advantages in gameplay...because they are so clever!
if they are using tricks like falling chests from the sky in the last CoD game, that's shameful. What's doing a chest and a fruit machine in the Battle of Normandy map, for instance? Plus the other players can see the chests falling from the sky and what the guy gets... Talks about going overboard for some extra cashWhat makes you think they don't? AAA devs work their frickin' socks off over long hours and are always looking for ways to improve workflow and optimise the process AFAIK. Like every other business, they want to reduce costs to improve profitability (or more likely, avoid going under). So I'd like to see/hear some examples from you of where these devs are being lazy and using unnecessarily expensive methods and then passing the costs on to gamers.
I could agree. I dislike the practice of in-game gambling and would like to see an end to it. I never excused microtransactions and loot-boxes - I said they don't exist in games simply because devs are too lazy/stupid to make games economically and are falling back on the extra cash of MTs to cover their bloated costs.if they are using tricks like falling chests from the sky in the last CoD game, that's shameful.
Hard to really fix these issues unless the publishers and distributors take less of a cut.I could agree. I dislike the practice of in-game gambling and would like to see an end to it. I never excused microtransactions and loot-boxes - I said they don't exist in games simply because devs are too lazy/stupid to make games economically and are falling back on the extra cash of MTs to cover their bloated costs.
Or just charge more. AAA games have launched at $60 for a long, long time and not kept pace with inflation which impacts development costs.Hard to really fix these issues unless the publishers and distributors take less of a cut.
Yea that makes sense.Or just charge more. AAA games have launched at $60 for a long, long time and not kept pace with inflation which impacts development costs.