I asked a ton of developers how they calculate their budgets.
A few of the bigger companies wouldn't get into specific numbers -- like I said,
notoriously secretive -- but all of the studios that did answer offered the same magical number: $US10 ($13),000 ($12,560). Specifically, $US10,000 ($12,560) per person per month.
"That's a good ballpark number," said Obsidian's Adam Brennecke, executive producer of
Pillars of Eternity and
its upcoming sequel.
"Based on the average salary for a developer plus overhead, it costs about $US10,000 ($12,560) per person at the studio. Some are more expensive. And that's how you usually do budgets with publishers too."
That number -- which might go even higher if you're in an expensive city like San Francisco -- accounts for salary, office rent, insurance, sick days, equipment, and any other costs that come up over the course of development.