ChuckeRearmed
Regular
* Laughs in Disney *It's been very apparent that Microsoft wants to own large parts of our childhood/adulthood through the acquisition of IP.
* Laughs in Disney *It's been very apparent that Microsoft wants to own large parts of our childhood/adulthood through the acquisition of IP.
* Laughs in Disney *
Hearthstone is a Blizzard IP. So, MS won't need to buy anyone to get it.
Also, digital collector's card games are well represented on Game Pass, so there's no real need for MS to develop one in house if they didn't want to.
From a video game standpoint there isn't much at WOTC that MS would really want, IMO. There's D&D, but that's a far more valuable IP on tabletop than it is in video game form. There's the World of Darkness IP (Vampire: The Masquerade is part of that). So if MS wanted to get those games, I wouldn't mind. But I can't see that being valuable enough to acquire from a video game standpoint. Again, much more valuable IP on the tabletop than video games (although I LOVED Vampire: The Masquerade - Bloodlines).
There's MTG, but again, plenty of CCGs on Game Pass already and MTG is more valuable tabletop than it is in video game form.
And there's not a lot of really good software game developer teams at WOTC to make it a key acquisition WRT software engineering talent.
Regards,
SB
I would't describe support an IP for 2-3 generations as flash in the pan. That's a commitment, but not a never-ending one. Naughty Dog developed Crash Bandicoot, Jack & Daxter, Uncharted, The Last of Us and they're now working on something new. Four keystone IPs that are, or were once, associated with PlayStation. You only get to do that by saying goodbye to old IP.Lol. It's hilarious that your argument is that Sony's IPs are a flash in the pan because they only last 3 generations.
Sony weren't the market leader for the entirety of the PlayStation 3 generation. It had no shortage of games.Also, when you're the market leader and all the 3rd parties are guaranteed to put their 7 or 8 generation spanning franchises on your machine it frees you up to experiment.
I have been always saying that Disney should acquire EA. Imagine the possibile integration of EA Sports with ESPN and other stuff.Yea if Disney ever got serious about making games in house of their own IPs it be a really powerful company.
World of Darkness is White Wolf, not WotC. White Wolf is owned by Paradox.From a video game standpoint there isn't much at WOTC that MS would really want, IMO. There's D&D, but that's a far more valuable IP on tabletop than it is in video game form. There's the World of Darkness IP (Vampire: The Masquerade is part of that). So if MS wanted to get those games, I wouldn't mind. But I can't see that being valuable enough to acquire from a video game standpoint. Again, much more valuable IP on the tabletop than video games (although I LOVED Vampire: The Masquerade - Bloodlines).
I have been always saying that Disney should acquire EA. Imagine the possibile integration of EA Sports with ESPN and other stuff.
I see. Didn't know, but still I believe EA + Disney combo would be quite nice.The powers that be at Disney don't believe in gaming so even if you got someone in short term that had enough clout to get an EA deal done , I have a feeling the next ceo would sell it. I've heard nightmare stories from people that were in the Disney gaming studios and this new CEO seems really focused on bean counting
I see. Didn't know, but still I believe EA + Disney combo would be quite nice.
I think they are much better now. I wonder what would happen if they were to try to bid for Warner Bros. Would be hilarious DC + Marvel under one roofI think disney buying any competent studio while having a ceo who believes in gaming would be nice. Well if they leave the current sjw stuff infecting their franchises in the past
Naughty Dog had never made a sequel (including their time as JAM Software) until the Sony published Crash Bandicoot series started. Since that time, they have never released a game on a platform that didn't get a sequel on that same platform. Sony does sunset IPsI would't describe support an IP for 2-3 generations as flash in the pan. That's a commitment, but not a never-ending one. Naughty Dog developed Crash Bandicoot, Jack & Daxter, Uncharted, The Last of Us and they're now working on something new. Four keystone IPs that are, or were once, associated with PlayStation. You only get to do that by saying goodbye to old IP.
WipEout is older and has a newer release.Sony's longest-used IP is Gran Turismo (OG PlayStation)
Sony acquired Naughty Dog in 2001. Jak and Daxter was the first game developed having been owned by Sony, so that team chose to develop four Crash games prior to Sony buying them, Crash 1-3 and Crash Team Racing.Naughty Dog had never made a sequel (including their time as JAM Software) until the Sony published Crash Bandicoot series started. Since that time, they have never released a game on a platform that didn't get a sequel on that same platform. Sony does sunset IPs
Uhh.. the original Wipeout released on the original PlayStation, PC and SEGA Saturn. The last PlayStation home console title release (Wipeout Omega Collection) was on PlayStation 4. So that IP survived for four PlayStation home console generations, Gran Turismo is now on its fifth PlayStation home console generation.WipEout is older and has a newer release.
True, but Crash 1-3 + CTR were published by Sony. They had exclusive rights to the IP at the time, and Naughty Dog had never made 2 games in a series until then. Then they made 4.Sony acquired Naughty Dog in 2001. Jak and Daxter was the first game developed having been owned by Sony, so that team chose to develop four Crash games prior to Sony buying them, Crash 1-3 and Crash Team Racing.
WipEout is (and always was) a Sony owned IP. Sony 100% owned Psygnosis since 1993, although, like Bungie will be, they had the independence to self publish or license out their games for multiplatform releases. But that doesn't change the fact the WipEout is now and always was a Sony IP. It was released before Gran Turismo. It's newest release is more recent than the newest Gran Turismo (the PS5 release isn't out yet). Wipeout has even appeared on more Sony platforms than GT, even, since GT never got a Vita release. That will be a tie when the PS5 release of GT happens, of course. But we don't live in the future, so as of right now, WipEout is the "Sony's longest-used IP". And there is a forthcoming mobile release, so the IP is still being used.Uhh.. the original Wipeout released on the original PlayStation, PC and SEGA Saturn. The last PlayStation home console title release (Wipeout Omega Collection) was on PlayStation 4. So that IP survived for four PlayStation home console generations, Gran Turismo is now on its fifth PlayStation home console generation.
True, but Crash 1-3 + CTR were published by Sony. They had exclusive rights to the IP at the time, and Naughty Dog had never made 2 games in a series until then. Then they made 4.
Are you seriously quibbling about the release date for Gran Turismo on PS5? I am talking about IPs lasting home console generations (what I said) not which month and year something launched - or how many iterations of an IP released. Wipeout definitely was different, for a start Sony were happy to support Wipeout games releasing on MS-DOS, Windows, Amiga, the N64 and SEGA Saturn consoles.WipEout is (and always was) a Sony owned IP. Sony 100% owned Psygnosis since 1993, although, like Bungie will be, they had the independence to self publish or license out their games for multiplatform releases. But that doesn't change the fact the WipEout is now and always was a Sony IP. It was released before Gran Turismo. It's newest release is more recent than the newest Gran Turismo (the PS5 release isn't out yet). Wipeout has even appeared on more Sony platforms than GT, even, since GT never got a Vita release.
MS has also dropped many IPs, but mostly due to poor sales performance. Sony has had more 1st party success over the years so they have tougher choices about what to cut to make room for new IPs.
I also think that when you are making multi-player enabled experiences like Halo, Gears and Forza you are likely going to keep going with these franchises. There's probably a practical limit to how often you can tell a new Drake story in Uncharted or how many times you can bring out a Jak & Daxter game when it's a solo 3rd person experience. The hook with Assassin's Creed is that they keep changing the setting to keep it semi-fresh. If it was the same characters over and over again it would get older quicker. Even now a ton of people are burned out on AC games. I'm not saying it's impossible, but it just makes more sense to make new stories and sometimes new IPs to tell these 3rd person adventure stories that Sony is rightfully famous for.
Most PS2 story-driven games were single player games but Uncharted 2, 3 and 4 and The Last of Us all had cracking multiplayer modes. I know you don't own a PlayStation so you may not know this. This isn't a good comparison for this reason.I also think that when you are making multi-player enabled experiences like Halo, Gears and Forza you are likely going to keep going with these franchises. There's probably a practical limit to how often you can tell a new Drake story in Uncharted or how many times you can bring out a Jak & Daxter game when it's a solo 3rd person experience.
But U2-4 were on PS3-PS4, while PS2 did not have proper networking capabilities at all no?Most PS2 story-driven games were single player games but Uncharted 2, 3 and 4 and The Last of Us all had cracking multiplayer modes. I know you don't own a PlayStation so you may not know this. This isn't a good comparison for this reason.
Paradox owns all of the White Wolf IP (Vampire, among other things), not Wizards.Hearthstone is a Blizzard IP. So, MS won't need to buy anyone to get it.
Also, digital collector's card games are well represented on Game Pass, so there's no real need for MS to develop one in house if they didn't want to.
From a video game standpoint there isn't much at WOTC that MS would really want, IMO. There's D&D, but that's a far more valuable IP on tabletop than it is in video game form. There's the World of Darkness IP (Vampire: The Masquerade is part of that). So if MS wanted to get those games, I wouldn't mind. But I can't see that being valuable enough to acquire from a video game standpoint. Again, much more valuable IP on the tabletop than video games (although I LOVED Vampire: The Masquerade - Bloodlines).
There's MTG, but again, plenty of CCGs on Game Pass already and MTG is more valuable tabletop than it is in video game form.
And there's not a lot of really good software game developer teams at WOTC to make it a key acquisition WRT software engineering talent.
Regards,
SB