Johnny Awesome
Veteran
From launch through November 2002: (adjusted by 1.5x NPD)
HALO / NOV'01 / 2,433,687
PROJECT GOTHAM RACER / NOV'01 / 1,024,176
NFL FEVER 2002 / OCT'01 / 808,626
AMPED: SNOWBOARDING / NOV'01 / 475,135
ODDWORLD: MUNCH NOV'01 / 467,837
BLOOD WAKE / DEC'01 / 340,110
NBA INSIDE DRIVE 2002 / 293,314
FUZION FRENZY / OCT'01 / 258,474
NFL FEVER 2003 / AUG'02 / 229,899
RALLISPORT CHALLENGE / 216,885
AZURIK: RISE PERATHIA / NOV'01 / 183,876
MECH ASSAULT / NOV'02 / 177,712
NIGHTCASTER / JAN'02 / 79,417
SHENMUE 2 / OCT'02 / 76,264
BLINX: TIME SWEEPER / OCT'02 / 69,381
EXHIBITION DEMO DISK / NOV'02 / 39,567
NBA INSIDE DRIVE 2003 / OCT'02 / 35,260
SNEAKERS / OCT'02 / 19,840
QUANTUM REDSHIFT / SEP'02 / 18,045
WHACKED / OCT'02 / 12,328
KAKUTO CHOJIN / NOV'02 / 11,118
You can see that the launch titles did pretty well. MechAssault is definitely on pace for 500k units world-wide over the next year or so. Even Blinx looks like it might make it to 150k in the US.
Quantum Redshift and Kakuto Chojin were utter failures though. I can't believe how bad the cover art is for Quantum Redshift. If you take out the cutscenes and give it a better cover, this game probably would be up around 100k by now. Oh well, live and learn Microsoft.
HALO / NOV'01 / 2,433,687
PROJECT GOTHAM RACER / NOV'01 / 1,024,176
NFL FEVER 2002 / OCT'01 / 808,626
AMPED: SNOWBOARDING / NOV'01 / 475,135
ODDWORLD: MUNCH NOV'01 / 467,837
BLOOD WAKE / DEC'01 / 340,110
NBA INSIDE DRIVE 2002 / 293,314
FUZION FRENZY / OCT'01 / 258,474
NFL FEVER 2003 / AUG'02 / 229,899
RALLISPORT CHALLENGE / 216,885
AZURIK: RISE PERATHIA / NOV'01 / 183,876
MECH ASSAULT / NOV'02 / 177,712
NIGHTCASTER / JAN'02 / 79,417
SHENMUE 2 / OCT'02 / 76,264
BLINX: TIME SWEEPER / OCT'02 / 69,381
EXHIBITION DEMO DISK / NOV'02 / 39,567
NBA INSIDE DRIVE 2003 / OCT'02 / 35,260
SNEAKERS / OCT'02 / 19,840
QUANTUM REDSHIFT / SEP'02 / 18,045
WHACKED / OCT'02 / 12,328
KAKUTO CHOJIN / NOV'02 / 11,118
You can see that the launch titles did pretty well. MechAssault is definitely on pace for 500k units world-wide over the next year or so. Even Blinx looks like it might make it to 150k in the US.
Quantum Redshift and Kakuto Chojin were utter failures though. I can't believe how bad the cover art is for Quantum Redshift. If you take out the cutscenes and give it a better cover, this game probably would be up around 100k by now. Oh well, live and learn Microsoft.