From launch through November 2002: (adjusted by 1.5x NPD) HALO / NOV'01 / 2,433,687 PROJECT GOTHAM RACER / NOV'01 / 1,024,176 NFL FEVER 2002 / OCT'01 / 808,626 AMPED: SNOWBOARDING / NOV'01 / 475,135 ODDWORLD: MUNCH NOV'01 / 467,837 BLOOD WAKE / DEC'01 / 340,110 NBA INSIDE DRIVE 2002 / 293,314 FUZION FRENZY / OCT'01 / 258,474 NFL FEVER 2003 / AUG'02 / 229,899 RALLISPORT CHALLENGE / 216,885 AZURIK: RISE PERATHIA / NOV'01 / 183,876 MECH ASSAULT / NOV'02 / 177,712 NIGHTCASTER / JAN'02 / 79,417 SHENMUE 2 / OCT'02 / 76,264 BLINX: TIME SWEEPER / OCT'02 / 69,381 EXHIBITION DEMO DISK / NOV'02 / 39,567 NBA INSIDE DRIVE 2003 / OCT'02 / 35,260 SNEAKERS / OCT'02 / 19,840 QUANTUM REDSHIFT / SEP'02 / 18,045 WHACKED / OCT'02 / 12,328 KAKUTO CHOJIN / NOV'02 / 11,118 You can see that the launch titles did pretty well. MechAssault is definitely on pace for 500k units world-wide over the next year or so. Even Blinx looks like it might make it to 150k in the US. Quantum Redshift and Kakuto Chojin were utter failures though. I can't believe how bad the cover art is for Quantum Redshift. If you take out the cutscenes and give it a better cover, this game probably would be up around 100k by now. Oh well, live and learn Microsoft.