Wait until you get out of the cave you're in now. When I got to that mangrove location, I think I just sat there and watched for five minutes. Then I alerted the guards, and watched some more (their searchlights look awesome there Hell the cave itself looks prety awesome with all the weird play of light on the walls.Im onto MGS3 now. Fought Ocelot, this is what MGS2 should be! The camera is quite bad though. Graphics is a mix bag really. The jump in level details is amazing, but to compensate, Konami obviously skipped mipmapping and ramped up clut compression. Now MGS2 look almost like a HDTV source in comparison!
marconelly! said:Wait until you get out of the cave you're in now. When I got to that mangrove location, I think I just sat there and watched for five minutes. Then I alerted the guards, and watched some more (their searchlights look awesome there
Btw, I'm not sure of MGS2 had mipmapping to begin with - or maybe some locations had it and some didn't... I remember textures used to shimmer here and there as well in MGS2 but rarely. MGS3 has a lot more detailed textures, so that's why I think it hapens more often. I don't understand what you mean by ramping up the clut comression. I don't think you can 'ramp up' that compression to different compression levels...
Yeah I know. I think I was the first to figure that out actually, in a thread long time agoWhat do you expect? Seen who u're talking to? Hint: pahcman ... P A H C... C H A P...
Yes, that section is so amazing. MGS3 features the most impressive, artistically and probably also technically (as in best result with least power), effects of over exposure lighting I've ever seen. Particulary during evasion in that very section...marconelly! said:Wait until you get out of the cave you're in now. When I got to that mangrove location, I think I just sat there and watched for five minutes. Then I alerted the guards, and watched some more (their searchlights look awesome there .
Cowardly reviewers remembered the MGS2 "too convoluted story, too much cutscenes -- most over-rated game ever" drama and played it safe this time. They are wrong, of course, both games deserve top grades. MGS3 is certainly better than MGS2 in most regards. It lacks the "dear god this is what next generation is all about look at the rain the lighting the art direction the physics oh where the hell did my jaw go" effect MGS2 had, though.Deepak said:Is it better than MGS2? Then how come it is getting less scores?
VNZ said:Cowardly reviewers remembered the MGS2 "too convoluted story, too much cutscenes -- most over-rated game ever" drama and played it safe this time.Deepak said:Is it better than MGS2? Then how come it is getting less scores?
You can use only four colours of a 4bit palette and then store 2bit per pixel using a bit mask.marconelly! said:MGS3 has a lot more detailed textures, so that's why I think it hapens more often. I don't understand what you mean by ramping up the clut comression. I don't think you can 'ramp up' that compression to different compression levels...
VNZ said:Can't wait to see what Kojima/KCEJ brings to E3 2006...