http://www.neogaf.com/forum/showthread.php?t=455149
• Korekado (the new project manager, you remember him from the "fight" he had with Kojima in the MGS4 making off video) implicitly says that
the project failed because of the previous director,
he didn't have a clear vision for the game design. And they did the mistake of starting working on the story, mocap, etc... just based on the "cut anything" gimmick. They tried to add gameplay elements, but it always felt not enough to make a game. They made multiple prototypes, but it never really worked.
•
The project was once cancelled (? 中止 in Japanese?), and then Kojima invited Platinum to Kojima Prod, and asked Korekado to make a presentation in front of Minami and Inaba
• They gave the previous plot to Platinum,
but Platinum ended up asking to write it all again from scratch. Therefore, it went from between MGS 2 and 4, to after MGS4[/B]. Writing the script took 2 months (instead of 10 months with the previous failed project).
• They will an interview from Kojima and Inaba posted online on Wednesday (Iwata asks??) to give more details.
• They were playing a demo of the game during the podcast, and they said Platinum added a gameplay element. Since you can cut anything, they added something that would allow you to enjoy the "taste" of that freedom (??? Drink or eat the enemies???)
• Enemies are cyborgs, and that red liquid is not blood but some kind of cyborg oil
Discover the new METAL GEAR RISING: REVENGEANCE trailer unveiled during American cable channel Spike’s 2011 Video Game Awards (VGAs)! Held at the end of every year, the VGAs are a celebration of world-class games. As the name suggests, the show recognizes the most outstanding gaming titles of the year, but it also serves as a venue for showing world premiere trailers of select anticipated titles. One of the highlights of this year's show was when Hideo Kojima took the stage to reveal this new trailer.
METAL GEAR SOLID: RISING’s E3 2010 trailer won numerous “Best Trailer” awards and drew praise worldwide. At the 2011 VGAs, the game re-emerged as METAL GEAR RISING: REVENGEANCE with an all-new trailer.
METAL GEAR RISING: REVENGEANCE is being developed through a partnership with Platinum Games, known for hit titles like Bayonetta and Vanquish, and this new development structure promises to set all-new standards for the action genre.
The main character, Raiden, was once feared as the child soldier "Jack the Ripper" on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two. Raiden is contracted for VIP protection, military training and other duties by PMSCs (Private Military and Security Companies) in a developing country piecing itself back together after a bloody civil war. Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.
Reborn at the hands of Platinum Games, METAL GEAR RISING: REVENGEANCE pits cyborg against cyborg in battle that blazes past every human limit!
METAL GEAR SOLID: RISING was a spin-off intended to feature the actions and transformation of Raiden, one of METAL GEAR SOLID 2: SONS OF LIBERTY’s main characters, in the lead-up to METAL GEAR SOLID 4: GUNS OF THE PATRIOTS.
However, after Platinum Games came on board, the story was changed to take place several years after METAL GEAR SOLID 4 to give them more of an opportunity to show off what they can bring to the series. Cyborgs are spreading at a rapid pace in the game’s world, resulting in earth-shattering superhuman action at every turn!
The original aim for a combination of stealth and action has also been enhanced, for a more aggressive new focus on pure, exhilarating action.
A Solid Collaboration Breeds a "Solidless" METAL GEAR
Naturally, Kojima Productions is still overseeing the game’s story and its world, and is also providing visual direction to ensure METAL GEAR RISING: REVENGEANCE retains the characteristic look of the METAL GEAR series. Though its exact identity is a step apart from the METAL GEAR SOLID games, the blood of the series still flows within this new METAL GEAR.
Kojima Productions and Platinum Games: Two world-class powerhouses among Japanese studios join forces to bring you METAL GEAR RISING: REVENGEANCE . What can we expect from this astounding combination? Keep your eyes on this site for more details!