djskribbles
Legend
reminds me of DMC, which is a good thing.
looking forward to it.
looking forward to it.
It's totally plausible.Any thread of realism that would've been retained by Kojima Productions has just been thrown out the window. ULGH.
Raiden some how lifting and throwing a full size Metal Gear Ray? Come on. Leave it to Platinum Games to do such a thing. There is a reason why I avoid Japanese games these days.......
They also made Vanquished. Now that was a really impressive looking game on both systems. I think it's a really really poor game, but impressive looking nonetheless.
It's totally plausible.
I mean, in MGS4, Raiden managed to physically stop the Outer Haven from crushing Old Snake.
Actually Vanquish is the best third person shooter in this generation easily, its a blast to play and smooth as hell, something lacking in games that make people go crazy like "OMG so cinematic, GOTY material right there guys" and stupid shit like that.
The game is apparently 60fps now which explains the sudden graphics degrade from the initial unveiling. Giving it to Platinum Games can also be a good thing in the long run as Kojima san now has more time to focus on MGS5 "main course" as we all know it.
Devil May Metal Gear?
Sword chopping seems a bit over the top, as well as Raiden being able to pick up a huge mecha and throw it in the air. I'm not a big connaisseur of the series, but I thought the Metal Gear games at least tried to be realistic - that's certainly not the case with this game.
I wonder if it's still a multiplatform game, after all these changes.
There are plenty of western games I avoid too
For the most part, the technology in MGS showed some thread of realistic thought in mechanical design and gameplay. When you talk Platinum Games, it's all about over the top zany hack n slash sequences. Part of what makes MGS interesting to me was that in my head I could see such mechanical designs working and making sense. There were limits in to the designs, and the degrees that they could function, which granted them validity.
I'm a fan of science fiction fueling realistic ideas in a manner that makes complete sense. It's personally more engaging for me. I know I'm just one person (before you all start making "well that's just you" comments), but I think it's such focuses that have created the decline of Japanese games in the western market. You see it with Final Fantasy's obsession with unnecessarily grandiose artistic technology design and overly fashion conscience androgynous characters and Japanese knack for quirky teenage melodrama gets old real quick. Anything Suda 51 makes is just silly. Instead of creating a glass of wine of a game, he mixes tequila, sake, and vodka. Where is the finesse? If I wanted some lucid reality questioning bullshit, I'd rather go watch 2001: A Space Odyssey. Perhaps Japanese gamers either never grow up or completely grow out of gaming in their early adult years, but so many JP games are not compatible with western tastes, perhaps because the average western gamer got older and wanted to experience things less about growing up and more about being something realistic and achievable, and I think we need a new thread at this point.......
They also made Vanquished. Now that was a really impressive looking game on both systems. I think it's a really really poor game, but impressive looking nonetheless.
That's unexpected. Why ?
The game is apparently 60fps now which explains the sudden graphics degrade from the initial unveiling. Giving it to Platinum Games can also be a good thing in the long run as Kojima san now has more time to focus on MGS5 "main course" as we all know it.
I just didn't like it at all. It looked bland and muddy, just about every boss encounter was repeated 3 times, the suit's super power was a decidedly goofy looking and wholly unimpressive Jimi Hendrix-esque knee-silde, using powers actually makes the game harder because it's more likely to kill you than help your cause, characters were unlikeable and obnoxious (it was like playing a game where everyone was Rico from Killzone 2) and the story wasn't bad in a good way, but just plain bad instead. Also, just how poorly weapon upgrades were handled was almost impressive.
Read Jim Sterling's Vanquish review on Destructoid. Basically sums up all the reasons why I hated Vanquish, except in an infinitely more eloquent way.