Since Apple released Metal in 2014 it's matured quite a bit come the release of Metal 2 in 2017. Since then interest seems to have dwindled. The most thorough article for laymen I've read so far was written by Ryan at AnandTech in 2014, the rest being made up of scraps from blogs, Apples developer forum, and StackOverflow discussions. Which is a shame since I'm personally rather intrigued and curious about it. If anyone here has any meaty info I'd be very interested. Things like:
- What's the shape of Metal these days?
- What do devs feel about the API?
- How does it compare, performance and usability wise, to OpenGL and DirectX?
- What does the future hold for the API?