I have heard it said that Unreal Engine 5 uses a software version of Mesh Shaders that actually is more efficient than the hardware solution that is offered by Xbox Series Mesh Shaders as well as the Primitive Shaders used on PS5.
Is this true? If so does that make Mesh Shaders irrelevant and would there be any benefit to using the hardware solutions on both Xbox and PS5 over a software solution?
Is this true? If so does that make Mesh Shaders irrelevant and would there be any benefit to using the hardware solutions on both Xbox and PS5 over a software solution?