But that's the whole point. Triple buffering allows you to have vsync on and still render at full* efficiency.jvd said:I actually enjoy tripple buffering and vsync on but hey i'm wierd so don't mind me
The only downsides are the increased memory usage (negligible these days) and that the framerate may jump a little from time to time (but then you are just as likely to get that from other factors, e.g., texture uploads or extra translucency from explosions.)
Simon
*Assuming that the refresh rate is usually higher than the HW's rendering rate.