Triple Buffering is used to overcome the downside of VSync (good thing) but uses more memory (bad thing... are you sitting comfotably?), what I would like to know is what sort of memory hit that is? I mean, are we talking about something that was bad in the 32MB card days and you can ignore now, or something that every generation of card should worry about as textures get larger?
What sort of memory hit does Triple Buffering have?
What sort of memory hit does Triple Buffering have?