I think, I don't want to watch a whole video to find out about a cable blurring the image.
How about reading an article?
https://www.pcper.com/reviews/Gener...ble-Gaming-Edition-Remove-Aliasing-HDMI-Cable
This isn't a blurring filter. It doesn't apply AA either, though. It's just a pretty good upscaler chip.
The only "AA" you'll see is if you have e.g. a 1080p screen and your output is 720p, or you have a 4K screen and your output is 1080p.
The cable simply upscales to the highest possible resolution detected in the display. It will probably do a much better job at upscaling than most TVs and pretty much all PC monitors in the market.
That said, this cable would be interesting for:
- PS3 or X360 to a 1080p/4K TV
- PS4 or XBone to a 4K TV
- Low-end PC that renders 720p games to a 1080p/4K TV
- Mid-end PC that renders 1080p to a 4K TV
It's useless for:
- PS4 Pro with any TV
- XBone S with any TV
- XBone X with any TV
- Top-end PCs.
If this is worth $150 is up to anyone's preferences (it wouldn't be for me).
For a PC, one would probably be much better served by spending $150 more on a better graphics card, unless it's a tiny box using an APU or something.
What I don't get is how the IHVs haven't started to address upscaling as a feature in their GPU pipelines. 4K TVs are everywhere but it makes little sense to demand 4K rendering when 1440p or 1800p + upscaling shows so little difference.
As for the VR question, the PS4 always sends the signal at 1080p to the headset so this would be useless. It could be useful for a PC solution like Vive or Oculus, but again those $150 would be much better spent on a better GPU.