Matt-IGN to reveal some Revolution technical specs tonight ?

http://blogs.ign.com/matt-ign

Tonight
Heads up, bloggers: I'll be posting some more detailed Revolution tech specs with tonight's IGN Revolution update. Very current, trusted, 100% legit info from extremely reliable sources.


me wants a few tastey tid-bits on the ATI HOLLYWOOD graphics processing unit, pretty please, with a pixel-shader on top ^__^
 
IGN is doing too much of this hype up upcoming news crap. Just post the news and let us decide if its important.

Personally, I think we have a good enough idea of what exactly the revolution will spec out as. I doubt that if we get anything, it'll be more than numbers, so I anticipate nothing major.
Pretty much like last time, disappointment followed by IGN hating followed by IGN are liars.
 
Oh come on, you gotta love the nintendo-ites strange love-hate relationship with IGN Matt.

IMO it's totally off topic, but this is the sort of thing IGN does better than Gamespot (just as I'm sure Gamespot does some things better).

I mean, you always get these big hubbubs over what "Matt" said..I remember such things going back years..
 
http://revolution.ign.com/articles/699/699118p1.html

Figures, just figures ;)

I don't know whether to believe.

Seems more underpowered than anyone could ever have believed. On the one hand I can't imagine Nintendo being THIS tight, but on the other hand, it may have something to do with their method of BC (pure and simply overclocked GC chips). Really surprising.
 
judging from the expected size of the system, this doesn't suprise me. it really does seem quite underpowered next to competition... this sorta confirms/echos what mark Rein said about Unreal 3 and how unreal 2 would be a better fit.
 
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well, it sure wont be less powerfull then the xbox1, maybe about the factor 1.5 as usefull as the xbox one when fully exploited.

reason: in the xbox are simply a lowend celeron of that time, and the gpu... is simply old now.

the hardware in the gamecubes/revolution certainly was developed/adjusted to the needs of games, alot more then the xbox1, which is simply an old pc.

and on top of that, xbox games do still look very impressive, dont they?

well, but if the console and the games dont come to a very very low pricepoint, i d have to wonder.
 
nsiders stress that Revolution runs on an extension of the Gekko and Flipper architectures that powered GameCube, which is why studios who worked on GCN will have no problem making the transition to the new machine, they say. IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.

Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features, as has been speculated.

The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.

It is not known if the 14MBs of extra D-RAM we reported on last December are in the current Revolution specifications.

What is the point in keeping the 24MB's of memory seperate from 64MB's?

I hate to ask this question, but are these final specs? ERP
 
oh.. and just imagen mario and luigi with a farcry like wet look, slimy mario.

No siriously, i cant imagen those nintendo games with high resolution textures, damage effects and other special shaders. I would have to buy this, get drunk, and lough without end.
 
<sigh>

Revolution is more or less what the Dolphin was going to be. yes, I am well aware that Dolphin was the codename for Gamecube. what I meant was, Revolution's specs are more or less what the reported specs for Dolphin were, pre-Gamecube announcement.

basic Dolphin specs:

*202 MHz Flipper
*30 million textured, lit, anti-aliased, fully-featured polygons per second
*upto 64 MB of main memory
*8 to 16 MB of embedded IT-SRAM
*DVD
 
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When they said Xbox plus a little more they weren't kidding. :D

It's a little less powerful than even I was expecting, and I think it's fair to say I was expecting less than just about anyone, anywhere. I'm not bothered though, was never any doubt I'd get one after the controller was announced.

There's some cool looking Xbox stuff around. If the Revolution can match or even beat it, great, but that's not why anyone should be excited about it.
 
Dejavu, there's absolutely nothing new here. He's just going over the same tired old info and clueless speculation that he posted months ago. "Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features".. Surely if these sources have any idea what the real Hollywood GPU is then they would know one way or the other yes? Also I doubt that ATI would call an extension of Flipper a "totally new design".

Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU.

If neither the 24MB or 64MB of 1T-Sram-Q are embedded into the GPU then what would make the 64MB pool external?... silly bugger :LOL:
 
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Well, I seriosly doubt that Nintendo will release a system with such specs. However, if they do, it would be interesting to see if they gain or loose market share.
 
mrdarko said:
As pointed out@GAF,243mhz=1.5 times 162mhz and 729mhz=1.5 times 485mhz

I think it's an april fool.........
Always a possibility. But unless they have some enormously funny tie-in article ready for April 1, then posting something like this 2 days early is just...lame.
 
So does this mean,

16 textures in a single pass
16 hardware lights
8 pixel pipelines
2 texel units
1.3 gigapixels per second

Just doubling everything up for the hell of it.
 
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