Matrox Rumor Mongering

Since Matrox was never really a strong contender in the mainstream gaming market, I can't say I'd be too disappointed if they decided to stop trying to make it there.

You wouldn't be too disappointed to see companies try to make it in the gaming market... not too worried..whatever..means the same thing.



That's true, but I don't see how this relates to Matrox, as they haven't been any competition to either NVIDIA or ATI.

ANY competetion is important no matter if its SIS, Matrox and PowerVR with 30 % of the market..when we lose a player it hurts the consumer.


They might have been the first with 256-bit memory by a month or so, but I hardly think that entitles them to receiving credit for the pushing the technology, as it's fairly obvious ATI was already planning on implementing it in their R300 products, regardless of what Matrox was doing. And I think one could successfully argue that Matrox's AA solution was created in response to their competitors' superior methods, not the other way around. I don't forsee the 16x FAA mode on the Parhelia causing NVIDIA or ATI to alter their plans for their FSAA capabilities.

I don't work for ATI or Nvidia so I wouldn't be so quick to make those FAA claims...
 
Too Bad that Parhelia slipped 7 months... It's "pushing technology" would have been quite lot bigger influence how ppl sees it.
 
Crusher said:
And I think one could successfully argue that Matrox's AA solution was created in response to their competitors' superior methods, not the other way around. I don't forsee the 16x FAA mode on the Parhelia causing NVIDIA or ATI to alter their plans for their FSAA capabilities.

Actually Matrox developed FAA before Nvidia and Ati started using MSAA. They just didn't have a chip to use it in. I was told that one reason behind the initial design of FAA was the small memory requirements. Of course with memory being so cheap now this hasn't turned into an advantage. It would be a big advantage if graphics chips still had only 32 meg of memory.

I do agree that Nvidia and Ati are unlikely to significantly alter how they do FSAA.
 
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