one said:Is there no such algorithm as splitting scenes in parts to fit in 512MB of RAM in PS3 for good parallelism?I use a raytracer called RealSoft. It worked on a PIII 800 with 512 Mbs RAM. This particular renderer doesn't tessellate NURBS so gets perfect results while also being memory efficient for models. Dividing a frame up into smal sections (tile rendering ) is possible across a network.
Not an ideal solution for a professional graphics outfit, but PS3 could be a cheap and capable way for entry-level CG creation if the software was there.