None of us know this. On the one hand, Hellblade 1 sold over 6 million, but it was a slow burn. First 500k took 3 months. So it grew. However, it was a novel experience. HB2 is more of the same, lacking that originality of the first. Were the 6 million players of HB1 invested enough that they'd continue the story, and HB2 could have expected millions of sales at launch? Or did they largely feel they had done that game/experience and didn't need a revisit?
We have no way of knowing, making these discussions very theoretical. There are no numbers pointing to anything - they are just numbers that can't really be interpreted with any degree of confidence.
That’s not true. You do know this. It is a pattern repeated across many industries and events. If you simplify the situation, take any experience, like a concert, there will be fans willing to pay for said concert.
Now make that same concert free and the attendance will 10x. But shortly after it begins people will start walking out.
This happens with many sporting events etc. the people walking out are the people that would never had paid for the ticket to begin with. They are just trying to take advantage of an experience that they are now willing to give their time because it was free. They were never vested in the product to begin with.
but amongst that crowd, some people will discover that they do actually like it, and they will like the event and want to do more in the future.
When we apply this to games on game pass, the vast majority of the 100 titles on game pass that are played, players had no intention in buying. We know this because the average player purchases something like 10-15 (2-3 Aaa titles per year) AAA titles per generation. There’s just no time or money to purchase 100 titles. Most of it is just trying things you haven’t played.
So the idea that these individuals who pay for gamepass, play and game and quit, all would have been real 80 dollar purchasers, is statically impossible. That’s like saying 100% of first party titles are bought by everyone in the ecosystem. We know that is false, no first party title has anywhere close to that penetration level.
HB2’s sales performance is a problem of itself. Its just not designed to generate massive sales. It’s cost per hour played is the highest we know of almost any AAA title.
Relevant Explanation below