Agree on every point !
Yes ! Getting Claymore kills at the game objective is satisfying because you know for sure that you have helped the team.
That's why I am trying to get the increased health first before my personal weapon upgrade (Want to spend on a 4x scope for sniping).
I am still experimenting everywhere
On Sabotage maps, the best cases I found are: Sealing enemies away from Valor Objective C, and dispersing a coordinated group of tough enemies anywhere. The area outside Raven Objective A supply deploy is good to use too. I've seen enemies used it on Raven effectively on the platform above Objective A.
Yes, I think support is very important, especially when our troops are outnumbered, or lack short range weapons (like shotgun) compared to the enemies. Sometimes on Valor Sabotage Map, the enemies will run all the way to our area (right after the drop) and terrorize our new spawns, or lock down a route. Having the ability to gas them out of their trap, rocket them in bulk, and snipe individuals off is important (and fun !).
4th, mine as well buy mines! Easy EASY points, set these mines correctly at your fargo point and watch your points and kills rocket up. It's the easist points you can get as you are out of harms way and since you place these near your fargo location you get double the points. This is also a good indication that someone or a group is near that objective. If you see that you killed someone using those mines be prepared to hear the siren go off that your objective is being taken. These are also good to place in locations to help keep you safe. If your in a location that requires stairs to get to you placing one of these charges will protect and warn you.
Yes ! Getting Claymore kills at the game objective is satisfying because you know for sure that you have helped the team.
5th, I mentioned athleticsm before and one of the nice things about obtaining the health bonus is that you also sunk some points into your recovery time and sprint time. This will allow you to wear heavier armor if needed without feeling like a tank. Running longer, with heavier armor, increased health and grenade resistance means you can put yourself at a higher risk..outlast many opponents and revive team mates while taking fire.
That's why I am trying to get the increased health first before my personal weapon upgrade (Want to spend on a 4x scope for sniping).
6th, Gas isn't always a good thing to throw! Please warn your team mates before throwing gas at an objective. Nothing is worse then having a clear objective free of your opponent and trying to secure the objective before you die from Gas that was thrown without need. Having a lot of health, armor and everything else doesn't stop you from becoming weak quickly because your sucking gas. Don't make your opponents job easier by weaking your team mates.
I am still experimenting everywhere
On Sabotage maps, the best cases I found are: Sealing enemies away from Valor Objective C, and dispersing a coordinated group of tough enemies anywhere. The area outside Raven Objective A supply deploy is good to use too. I've seen enemies used it on Raven effectively on the platform above Objective A.
8th, Snipers are not useless...sometimes! If your team is ahead of you securing an objective dont camp back at spawn! If your team mates keep dying by the same sniper ask them where they are, you can get a kill and save your team mates at the same time! Your focus as a sniper should be support, that is what a sniper does. You don't hear about snipers being rambos because that is not what they are trained for. 1 shot, 1 kill. You protect your team mates from other snipers and threats they cannot see, if your team is 100 yards in front of you what good are you to them with a enemy sniper 100 yards ahead of them!
Yes, I think support is very important, especially when our troops are outnumbered, or lack short range weapons (like shotgun) compared to the enemies. Sometimes on Valor Sabotage Map, the enemies will run all the way to our area (right after the drop) and terrorize our new spawns, or lock down a route. Having the ability to gas them out of their trap, rocket them in bulk, and snipe individuals off is important (and fun !).