Hmm..it could be good or bad from ur description !
I, too, prefer KZ2's heavier(slower) gameplay as it is usually not the fastest-finger-wins but who-is-in-a-better-position-wins in KZ2. It really pays to find a workaround towards enemy psition and flank him than run straight into him shooting bullets.
But then, KZ2 works good coz the maps are very very well designed and tested for chokepoints and strongholds, and alternate paths provided for every such situation.
That brings me to the actual question I was about to ask:
How's the map design? How many maps in beta?
If the gameplay feels like Battlefield and maps open, then are the maps fun like Oasis in Bad Company? I think that map is particularly well done in BF:BC.
Are there enough indoors in maps? I just don't like running in the open when there are snipers all around.
How are commands being handled right now? Beta has just started , so how does the command structure work?
OTOH, If i am levelled up but I don't want to command a squad, can I do that? How are battles set-up? When are the commanders and squad leaders decided? Do they discuss war plans while the game is on or before it?
Man, I WANT to be in this beta
! If anybody has a code, ME is the person to give it to
!