This game is going to be as bad as Haze was and probably a litttle worse then that.
How so ?
This game is going to be as bad as Haze was and probably a litttle worse then that.
Im not feeling Zippers MAG game at all as everything about the game SCREAMS boring,generic and uninspired.The graphics look pretty bad as well.This game is going to be as bad as Haze was and probably a litttle worse then that.
I am actually looking forward to this, even though online multiplayer fragfests are really not my thing. What excites me is how its very geared towards working together as a team, ie the lone duracell bunny on crack run and gun tactics are rewarded less than "proper" team work.
This is aspecially noticeable in the team based "realistic" games, like R6, where players usually play on very low sensisitivity, and are used to moving around slowly. This makes it easy for half decent players who allways use max sensitivity like me, to take out entire enemy teams without dying, simply because my quicker aiming gives me a huge advantage.
Thinking of the last FPS that had massive numbers of players and I'm not holding my breath on Mag being the bees knees. Granted it was an MMO, but Planetside was a bit of a failure for massive scaled player based FPS.
Perhaps Mag will learn from Planetside what worked and didn't work and have a better go at a massive FPS.
How would a player get to try different factions, given the three factions vary slightly? They'd certainly need hands-on time with all of them to get a feel and a preference. Or do you mean one particular persistant world server for players' 'main' character where they always play a side, but if they want a change they can play on other casual servers? That'd work.It would give actual meaning to combat. The virtual "world" wouldn't even have to be contiguous for me. Meaning if it contained just a static set of maps rather than modeling an entire world/continent that would be enough for starters. Once a player declared their faction they could not have an alternate player on that server on another faction.
Killing enemies = less people at objectives.That depends on what the game rewards. Again, RTCW is the counterexample to what you're talking about. There a lone wolf would usually HURT a team, since kills had very little value at all and standings at the end were irrelevant if your side didn't win..
Seriously, I think they need to consider hardcore gamers who are too busy these days, especially when PS3's primary audience seems to be older.
So it would be great if MAG can offer short gameplay sessions (just one helicopter ride), while the rest of the troops hold the entire campaign together. I think it's important for Zipper to achieve that.
Yeah... they'd try to do something different (enough) with MAG. The business people would be interested to grow both Socom and MAG at the same time.