Starting From Scratch
It might sound like I am contradicting myself when I say this, but the fact that Mafia II's story doesn't draw on an established canon or license like The Godfather is a huge advantage. Hell, there doesn't even seem to be any significant connection to the original game's story since Mafia II takes place almost 10 years after the events of the first entry in the series (2K Games personnel in the past have commented that there will be Easter eggs for fans of the original game). This freedom allows for limitless character development, and none of that weirdness that happens when a game totally changes events that occurred in the media it's based on.
You Talkin' To Me?
From what I saw during my demo, the game's script stays away from the hammy Cosa Nostra stereotypes that are so easy to fall into, instead it pulls me in with realistic dialogue and voice acting. One scene in particular struck me as true to life: during Vito Scalletta's (Mafia II's protagonist) first dinner with his mother and sister after returning from World War II, his mom chides him for digging right into his food without praying -- but also without the obligatory Italian curse word laden tirade.
Shoot To Kill
When the mob is involved, things are likely to get violent, so combat is an important facet in a game like Mafia II. Luckily, the game's shooting has taken pages right out of the Uncharted 2 and Gears of War books, with its fully developed cover system. In the mission I played (called Wild Ones), I had to make my way through an abandoned factory -- guns blazing -- to stop a "greaser" gang that crossed Vito and his buddies.
Using cover is absolutely not optional in this game, as was stressed by Denby Grace (a senior producer at 2K Games): "Use the cover system...otherwise you will die." Truer words could not have been spoken, as I learned the hard way that a quick "run-and-gun" through the mission was out of the question, instead requiring a methodical pace to get through the multitude of enemies with too much pomade in their hair that were camped out all over the factory. Mafia II is more a third person shooter than a straight up open world action game. Period.
The Real Deal
Mafia II is a period piece, through and through. From the 1940s music that pipes from the in-game radios, to the characters' intricately detailed outfits, there is no doubt of the time period in which the game is set. The locations I checked out during my time with the game were full of little tidbits that made the game not only look real, but also feel lived in. Things like seeing open magazines lying next to the toilet in the apartment that Vito calls home, or the old fashioned soda bottles left behind mid-snack by the greasers you ambush at their hideout, make Mafia II's locations look more like a well-dressed movie set than the somewhat bland set pieces I'm used to seeing in open world games; that's a very good thing. Oh, and as for those vintage issues of Playboy floating around in the world, we were told that there was one in the area of the game we played, but I didn't spot it. At least it seems they?re not being plastered front and center and in your face.
The Whole World Is Yours
Empire Bay, the fictional US city that is Mafia II's setting, is enormous -- like 10 square miles enormous. With 20 different districts to explore (like Chinatown and Little Italy), not only is there a lot of ground to cover, but a large variety of scenery to take in to boot. As I drove down Empire Bay's wide thoroughfares and claustrophobic alleys, I saw environments ranging from the usual metropolitan city streets to a more rustic wooded area where I found a bar that I then proceeded to completely fill with bullets and burn to the ground with a couple of well-placed Molotov cocktails; I'd say that's pretty diverse.