Ante P said:gkar1 said:Ante P you do not have the right hardware to run the leaked demo. On my Radeon 9700 it looks very yummy.
Here have a taste:
http://www.speakeasy.org/~gkar1/doom3/
All of the shots have 16xAF and some form of AA enabled(6x and 4x). I forget which shots have which tho
is my HIS and/or Gigabyte 9700 Pro somehow inferiour to yours?
the videocard doesn't increase the polygon count, not does it stop textures from looking way too "bumped"
I think the bump mapping is exagerated no matter what other people think, it simply makes some stuff look too "soft" when it rather should have a "cold" sterile metallic surface etc.
nor does a videocard make the shadows look any different
sometimes they overlap the wrong surfaces and I don't like that they are solid
plus the borders of them are way to sharp
some textures are too low res too, your videocard doesn't help there either (and yes I run with aniso so that's not the problem)
I'm not saying that the game will suck or anything I'm just saying that I'm not impressed with the progress as of yet and that I expect that some of the "dilemmas" will be there in the final version too (low polycounts, "solid" shadows, too bumpy etc.)
no AA, AF or videocard will help me there
the physics aren't that good either, touch a box lying on the floor and it reacts as if you played soccer with it
and oh, did I mention that the weapons are REALLY ugly?
I can't help but laugh at your armchair quarterback attitude towards the game. It looks VERY good in motion regardless of what you think of the screenshots. I'm not an ID f@nboy, in fact i was/am a devoted UT addict. But when i see someting impressive i open my mouth. First time I loaded the intro my jaw dropped at the quality of this ALPHA build of the engine.