Lots of onscreen objects

Mr_Chaos

Newcomer
I've been tasked with trying to create a Proof Of Concept for tracking items in a large conveyor system.

The conveyor will be created as a static object, but I need to be able to handle up to 25000 moving objects(max 30 vertices) at minimum 30 fps.
There is just 1 static light.
The objects will have the same texture (with different uv coordinates), so I cannot use instances.

Is this even possible ? If it is, would I have to code everything from scrath to achive my goal, or would a something like Unity or the Unreal engine be a better solution.

I recently tried a small java based engine (JPCT) since my primary language is Java and it topped out at 5000 moving objects.
 
In my experience, Unity doesn't (or at least didn't) handle numerous objects very well, even with batching.
 
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