I've been tasked with trying to create a Proof Of Concept for tracking items in a large conveyor system.
The conveyor will be created as a static object, but I need to be able to handle up to 25000 moving objects(max 30 vertices) at minimum 30 fps.
There is just 1 static light.
The objects will have the same texture (with different uv coordinates), so I cannot use instances.
Is this even possible ? If it is, would I have to code everything from scrath to achive my goal, or would a something like Unity or the Unreal engine be a better solution.
I recently tried a small java based engine (JPCT) since my primary language is Java and it topped out at 5000 moving objects.
The conveyor will be created as a static object, but I need to be able to handle up to 25000 moving objects(max 30 vertices) at minimum 30 fps.
There is just 1 static light.
The objects will have the same texture (with different uv coordinates), so I cannot use instances.
Is this even possible ? If it is, would I have to code everything from scrath to achive my goal, or would a something like Unity or the Unreal engine be a better solution.
I recently tried a small java based engine (JPCT) since my primary language is Java and it topped out at 5000 moving objects.