regarding LS:Don't have 160 mins to sit through the whole thing atm, you got any times for the good stuff?
47:52 here they talk about some of the biggest requests they have is for them to multiply the framerate not only by integer numbers but also by custom multipliers of say, x2,5, x1,5, x4,5FG, etc. And also for the program to go to your monitor's Hz, simply like that. And they are working on alpha builds and testing those features.
But they want them to be excellent quality before adding them.
Also they are working of this crazy idea of "what if we only show the generated frames then". And that solves any problem, but the problem is now that they are only generated frames, which causes more artifacts.
That idea would lead to a great title "Only 100% generated fake frames" xD. The real frame won't be shown at any moment, which fixes any possible judder.
32:30 for those with judder when using Rivatuner to lock the framerate, he talks about the fact that we don't want Lossless Scaling to be capped by any external frame rate Caps or anything so that'll prevent that from happening, so you have to Add a new profile below Global to set the frame rate limit to zero for Lossless Scaling, so in this way Rivatuner will totally avoid it. He shows that on his own screen.
Basically you have to set Lossless Scaling in Rivatuner to not be exclusively framerate limited.
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While the Global setting remains at your preferred limit or whatever.
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As for the rest of the video, I've shared the details in the DF thread.
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Digital Foundry Article Technical Discussion [2025]
a setting like this could be the solution to games' optimisation, or letting ANYONE play a modern game, in toaster mode (or everybody's mode). This is a cool mod for Kingdom Come Deliverance 2 if you don't care if it looks like a half-finished game...
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