LithTech engine

muppy

Newcomer
I whould make some benchmark using LithTech engine. Which applications should I use?

I've seen benchmark made with Half Life 2 here on beyond 3d: grat article!! I thought HLF2 was not released yet, how did they obtain it ;) ?

Sorry for my bad english
Andrea
 
No One Live Forever 2 uses lithtech. Aliens vs Predator 2 used it, also, but Avp 2 is a bit older.
I don't know if they have built in benchmarks, so you might need to use Fraps.

The hl 2 benchmarks came from a preview session with Valve.
 
muppy said:
I whould make some benchmark using LithTech engine. Which applications should I use?

The last game using a LithTech engine was Tron 2.0. I have not seen any benchmark capabilties here though and unless the developer (Monolith) can be convinced to add it later via some form of patch (see Tomb Raider: AOD) it will not be done.

On the same note, Tron 2.0 both looked much better and ran smoother on my GF3 (64MB) than Star Wars: Jedi Academy. It's about time the Q3 engine gets replaced everywhere.

You could of course create a complete new benchmark by licensing Jupiter, see here
http://www.touchdownentertainment.com/JInfo.htm

Does anyone have an idea how high the licensing fee is? I would guess it's somewhere in the ballpark of +$100.000, recalling what Carmack once stated on id licensing fees.
 
There are two types of Lithtech engine :

Lithtech Jupiter engine - the newer one - used by Tron 2.0, NOLF 2, etc.
Lithtech Talon engine - the older engine - is seriously outdated but some developpers still use it as it's cheap
 
For AVP2 I tried to run though the very first map as a marine as it has a nice bit of scripted exposions. I found out that for me, AVP2 was heavily CPU bound..
 
xGL, do you know of the price of the Talon and Jupiter engines? I would really, REALLY like to know. Please send me a private message if it's not public info.

I recently heard that Jupiter was around 10K, but I guess that must have been Talon. What games used Talon?
 
Corak said:
On the same note, Tron 2.0 both looked much better and ran smoother on my GF3 (64MB) than Star Wars: Jedi Academy. It's about time the Q3 engine gets replaced everywhere.
Opposite experience for me (although I do admit Tron has obviously more advanced effects). Tron's frame rate was quite poor (judging by the demo) on my GF4 4200 64meg/XP1800 system.

JA has a flaw with its dynamic glow setting, which causes a huge framerate hit. If you haven't, disable that and you'll probably find your frame rates have increased significantly.
 
Mintmaster said:
xGL, do you know of the price of the Talon and Jupiter engines? I would really, REALLY like to know. Please send me a private message if it's not public info.

I recently heard that Jupiter was around 10K, but I guess that must have been Talon. What games used Talon?

If I'm not mistken, Jupiter engine costs $10,000, Talon is much cheaper but I don't know its current price

Lots of games use the Talon engine : Aliens Vs. Predator 2, NOLF 1, Purge, Codename: Nina, etc. just to name a few of the recent titles using it I can think of.
 
Dave Glue said:
Tron's frame rate was quite poor (judging by the demo) on my GF4 4200 64meg/XP1800 system.

you probably needed to turn texture detail to medium or so. it ran resptably on my friend's p3 700 and geforce 3 setup and my setup flys though it.
 
The last game using a LithTech engine was Tron 2.0. I have not seen any benchmark capabilties here though and unless the developer (Monolith) can be convinced to add it later via some form of patch (see Tomb Raider: AOD) it will not be done.

I think it would be hard too compare a "fair" benchmark in TRON 2.0 as it´s uses Cg and according too what i´ve read in this forum look´s different on ATI´s latest/greatest compared too the FX line of nVidia.
 
Tron is "The way it's meant to be played" game and states the Glow effects was done with nVidia's assitance.
 
xGL said:
There are two types of Lithtech engine :

Lithtech Jupiter engine - the newer one - used by Tron 2.0, NOLF 2, etc.
Lithtech Talon engine - the older engine - is seriously outdated but some developpers still use it as it's cheap

AFAIK TRON 2.0 uses the latest one, called Lithtech Triton.
 
Triton is what the real name for Monolith's engine has always been, AFAIR. Or at least, with the exception of the ones that use Jupiter.

I have beside me a game called 'Shogo' which uses Triton... and I remember stuff on Tron 2.0 saying it used Triton as well.
 
xGL said:
Mintmaster said:
xGL, do you know of the price of the Talon and Jupiter engines? I would really, REALLY like to know. Please send me a private message if it's not public info.

I recently heard that Jupiter was around 10K, but I guess that must have been Talon. What games used Talon?

If I'm not mistken, Jupiter engine costs $10,000, Talon is much cheaper but I don't know its current price

Lots of games use the Talon engine : Aliens Vs. Predator 2, NOLF 1, Purge, Codename: Nina, etc. just to name a few of the recent titles using it I can think of.

Thanks. That what I thought. I guess bloodbob was mistaken.
 
Bouncing Zabaglione Bros. said:
xGL said:
Tron is "The way it's meant to be played" game and states the Glow effects was done with nVidia's assitance.

(shrug) runs fine with the glow effects on my 9700Pro. Other people reported the same when this subject came up a month or so back.

The Tron "glow" is not specific to the Nvidia cards. It's a technique that requires seperate render passes. The ATI boards can run it fine.

Nice engine btw...probably best one out so far..

-M
 
Tagrineth said:
Triton is what the real name for Monolith's engine has always been, AFAIR. Or at least, with the exception of the ones that use Jupiter.

I have beside me a game called 'Shogo' which uses Triton... and I remember stuff on Tron 2.0 saying it used Triton as well.

No, I think they change the name every time engine gets updated (means new main version, release comes out).
IIRC Blood2 was the very first one, maybe Shogo but IMHO they never had the same name like TRON 2.0 (Triton).

Of course, maybe I'm just too old to remember correctly... ;)
 
Lithtech has had a rather convoluted history as far as game engines are concerned.

I remember back in the day when Monolith were developing the engine for (with??) Microsoft and it was known as the DirectEngine. Monolith then bought all the rights from Microsoft and renamed it to Lithtech.
 
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