Lighting model used in games

quanganht

Newcomer
I want to ask which type of lighting model(s) used in modern 3D games, say Crysis. Can Blinn-Phong alone is enough? What are other options? IMO Strauss is very flexible, but does not produce convincing enough results.
 
I have rarely seen anything better than blinn-phong and phong in games, although you have much more interesting lighting models out there.

There are a few games using that plus some ambient (double Hemisphere, Cube, Spherical Harmonics...)
 
We're using normalized Blinn-Phong, with an approximate shadowing/masking term. For details check out "Real Time Rendering, 3rd edition". A lot of the ideas are from there.
 
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