Lightgun as controller for FPS

Marvelite

Newcomer
I'm one of those guy who get nauseous playing FPS games. In fact I read somewhere that the Japanese are not into FPS is because they get motion sickness playing someting like Halo. The funny thing is is I have no problem with playing games like Time Crisis. They are fun but inevitably last only for a short while because everything is on rail. You have no control over the movement. Also there are very few games that written for the light guns whereas FPS seems to be everywhere.
So why not develope peripheral that cater for both genre. It won't be very hard, All the gun need is maybe a D-pad plus analog stick within thumb distance for directional control. Maybe an accelerometer to simulate jumping motion.
I think it's very feasible. Hope some FPS developers will run away with the idea. At the very least, it will help them crack open the Japanese market. I mean light gun games are still popular in the arcade. What's more natural than playing a shooting game with a gun?
 
Well, there's that track record for the last two generation, all that processing power and HD graphic plus Linux and you're getting the closing thing to a next generation Amiga. And it will give an excuse to someday buy a 50 inch HDTV.
 
ever play resident evil: dead aim or starky and hutch. both combined light gun play with control of where you were going. dead aim used the d-pad on the back of the guncon 2 and starky and hutch let one person drive while another shot. or you could drive one handed with a stering wheel with shooting. that's the equivalent of using two guns to play two player on a normal lightgun game by yourself.

if it was pure fps there is the problem of pointing to the scene edge to turn and then having to move back to shoot you can't ready yourself for the next shot as much. other wise they'd just have to go with golden eye like movement on one stick. but allow you to shoot anywhere on screen.

really you might aswell just use a mouse, or analog for angles. another analog stick is best for movement.

or you could wait for VR to actually be work well enough.

also i don't see why FPS would give motion sickness yet driving games wouldn't.

there is also the problem that a pistol is not a shot gun etc. the arcades use specialised facsimilies for different light gun games. machines guns and shot guns were used for house of the death 3 and 4 i think. now you could have a gun rack next to you to change weapons but it would cost a bit. calibration would be hell aswell.

i figure there could be a special mode for fps' where it basically imitated a light gun game. the players movement is cpu controlled mostly and you kill the bad guys. the engine and assets for it is all there already; just needs scripting.
 
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Just googled the words nauseous, FPS. Got a 989 returns. Apparently the Japanese and I are not the one suffering from Nauseous FPSitis.
 
I'm one of those guy who get nauseous playing FPS games. In fact I read somewhere that the Japanese are not into FPS is because they get motion sickness playing someting like Halo.

Same here. I get nauseous playing anything with fast moving camera in 3D, that covers, FPS, driving games, most third person action games. The thing that I discover though, how long I can play these sort of games before getting nauseous is related to the frame rate of the game. I tested myself using a PC, for FPS (Quake 3), with stable 30 fps, I can play it for less than 5 minutes before getting nauseous; with stable 60 fps games, I can play it for 40 - 60 minutes before getting nauseous; with stable 120 fps I can play it for a good 2 hours ( I don't generally game longer than that for action game ).

Stable 30 fps games with fast moving camera, is practically useless to me. With 60 fps, I can take a break every 20-30 minutes, and I can still play the game. 120 fps and above would be great, but I think its not practical for today's technology.


The funny thing is is I have no problem with playing games like Time Crisis. They are fun but inevitably last only for a short while because everything is on rail. You have no control over the movement. Also there are very few games that written for the light guns whereas FPS seems to be everywhere.
So why not develope peripheral that cater for both genre. It won't be very hard, All the gun need is maybe a D-pad plus analog stick within thumb distance for directional control. Maybe an accelerometer to simulate jumping motion.
I think it's very feasible. Hope some FPS developers will run away with the idea. At the very least, it will help them crack open the Japanese market. I mean light gun games are still popular in the arcade. What's more natural than playing a shooting game with a gun?

There are some light gun games that play like FPS. Though I think that's not why you don't get nauseous. Its because the camera is on rail, and every several second the camera stops. This allow you to take a break from that fast moving camera. If it was turned into FPS where camera will move almost constantly, you will get nauseous eventually.
 
Marvelite

I think they have tried it with the Gun Survivor series to use a lightgun for a FPS. I dont know how well it eorked though since I never playied any of them
 
There are 2 major reasons why most people feel sick while playing certain types of 3D games.

The most common is simple motion sickness. Quite simply you see and hear one thing while your body feels something different. On a ship it will be watching waves rising as the boat actually falls, in games it's watching rapid movement while sitting in a chair.

As a simple no side-effect solution you may want to try Ginger tablets you can get from any grocery or health food store.


The other major cause is a form of epileptic seizure where you are sensitive to certain patters of flashing lights or colors. Games with radically unstable frame rates or flashing, multicolored lighted areas are the biggest irritant for people who are sensitive to this. It's much less common than simple motion sickness, but more common than you would think.
 
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