nutball said:
I do find it rather amusing that a fair few games simulate camera lens flare. It shows quite how persvasive TV/film has become in our lives I think.
In a game that's trying to persuade you they YOU are really THERE, why simulate the effects of a camera? When was the last time you spent a day living your life through a camera?
I think it must be because we're so used to seeing alien situations via a TV/film camera (or to turn that round, most alien situations we see are via a TV/film camera), that it doesn't raise an eyebrow when we see these effects are ported to computer games.
Well, lens flare was big in the 90's, kinda like big hair.
I remember a PC racer, called... and this will take a lot of my brain's processing power.... errrrrrrrr.... Moderacer... Mother... Mono... Mo... Ma...
DAMN I CAN'T REMEMBER!
Anyway, this game was a lens-flare fest, it was quite cute in the old days when Voodoo1 was still the big thing and shiny things were in their infancy. Basically any light in the game had a lens flare effect attached to it. Needless to say, the game being set at night with streetlights on, it was a mess in it's cuteness.