L. Scofield
Veteran
http://www.lensoftruth.com/?p=27215
I can't believe people actually take this site seriously *mega facepalm*
The most noticeable enhancement when using deferred rendering is how it handles lighting and post processing effects. As seen in our images below, Killzone 2 and Crysis 2 have some killer lighting effects that can only be appreciated in real-time, but there are some differences we noticed. We felt that Killzone 2’s lighting seemed more aggressive throughout, for example, when we tossed a grenade and watched it explode the light that was created from the explosion also emitted a slew of different lighting and soft particles effects that left you in awe. Where not saying that Crysis 2 explosions looked bad, its just that Killzone 2’s explosions and soft particle effects looked more fluid and robust. Moving onto native resolutions.
Lastly, both Killzone 2 MP and the Crysis 2 MP demo utilized a Real Time Soft Particle System. This system simplifies the creation of extremely complex explosions, fire, smoke, and other special effects using next generation soft particles. This in turn can be affected by: collisions with any other objects, forces such as wind or gravity, and can also interact with lights and shadows.
I can't believe people actually take this site seriously *mega facepalm*