Proper global illumination is still hideously expensive in computing power, so don't expect a simple 4-5 year old console to get it done in a fraction of a second and still have it look good. If it was that easy we wouldn't need a render farm
There's a presentation in their homepage explaining how Crytek achieve Global Illumination on consoles. It seems like Crytek are proud of their solution.
http://www.crytek.com/cryengine/presentations
You can download it under the paragraph where it says "Real-time Diffuse Global Illumination in CryENGINE 3"
I have been reading it and I wonder how many bounces they use on the PS3 and 360, if 1, 2 or 3..., etc.
Also I've been using a search engine and I found this excellent article explaining in great detail how Global Illumination works.
http://labimpossible.com/2010/07/15/global-illumination-with-maya/
I didn't know there can be multiple bounces, not just one, but I didn't find in their presentation how many bounces Crytek are using on consoles versions. I guess they are using an even more complex solution for PCs.
This site is so insanely clueless.
I agree Lens of Truth seems to be so wrong at so many levels. It's a site that seems to be run by people who can actually make a decent comparison but they don't know how to put their thoughts into words because their technical knowledge is not the same as developers and so on.
I would like to know Digital Foundry's opinion on the matter, too.
First of all they are comparing a full Single Player game with the demo of a multiplayer map in beta development.
Some of their other comparisons are slightly -or a lot- better, but I'm not inclined to go back there either due to some really horrible statements that they recently made about some technical stuff. Not only do they seem to think you can compare two games with different approaches and techniques and get it done with, they basically characterize some effects as very poor. Needless to say, this doesn't make me very happy when I read it as I would like to understand well what are the true reasons behind some of their technical statements, and I think a comparison like that should be written after Crysis 2 comes out, not now. By all regards, it makes perfect sense.
I am starting to like the game a little more. I played it the first time and it was like ".......
". It had been a lot of time without playing a FPS. But now I find myself casually playing it again every once in a while. xD Not quite sure why. I have to admit, it's been a very long time since a game has actually caused me to *YELL* out loud.
Well, I must go in a few minutes. Those are only my two cents about the thing, and I have no idea what the real technical situation is... so... :smile: Take it as you might...!