I know OGG is larger on averge than MP3 for better quality. I don't know how well WMA handles higher compression versus OGG, and if it's better then where memory-footprint is important the highest compression-ratio:Audio-quality is important. But I can't see .wma having a huge advantage if any there. Normally isn't most in game audio just uncompressed 16 bit samples anyway? Considering the other routes taken by Sony, OpenGL (at least, that's what the official press releases say even if nAo knows nothing about this ) and Linux, a free open codec sounds more in keeping with Sony's current solutions.Mefisutoferesu said:What about the vorbis libraries? Flac, Ogg, ad such? They should be free to support and they're a heck of a lot better than wma, IMO. I would imagine the fact that Sony's going the Linux route would add to the appeal.
Unless it's to support content over the 'net?