The photoshopped effects I see are:
-Tons of particles, combined with good atmo scattering. Hello there, order-indie translucency! (Also, being able to process the updates for the particles in a wide and parallel manner)
-Crowds. Parallel processing of the individual entities, and also processing of more triangles/verts than a typical GPU is (probably) capable of.
-Good quality motion blur (has intel shown off anything with LRB being particularly adept at that? I guess, while processing a pixel, you can say "Write out to these locations defined by the velocity of this pixel"?)
-A second high-quality shadow (irregular shadow map show-off, or just generally more processing)
Lines up with what I was expecting, really, minus the third point. I'm really anxious to see if stuff like irregular shadow maps, order-indie translucency, high-quality dof blur and high-quality motion blur is not only within the realm of possibility but are practical from a performance POV. If the second shot is possible at >= 30Hz, I'll be ecstatic.