So do you notice a big difference when playing multiplayer, as that is 60fps?
I personally think it's a shame there isn't an option to map head movement to the gyro. That would really have added a unique feel, I think.
Not really to be honest. I think it's also one of those games that doesn't feel as snappy as a 60fps games (despite it running at that framerate). I guess 'rotation' the character in MP definately gives a more smooth feel, but apart from that, it's still feels kind of slow.
Sigfried1977; thanks for that info. I actually would have guessed it to be over 80ms, but perhaps that is accurate and my feel is in conjunction with the general direction they took to make the overall response of the characters slower intentually. I really wouldn't know how 80ms fairs against other shooters like CoD or BF4. I *think* my projector has a latency of around 30ms (max) and my Rotel pre-amp / processor would have a slight latency too. That is though still a lot better than some TVs I have played a console on, namely an LED Samsung that was in the 150ms (and 120ms in game-mode). I'm aware though that since then, TVs have come down a long way in latency.
Anyway, in CoD or BF4, I can't feel any latency in the controller and result on the screen. In KZ:SF it just feels as if there are multiple factors coming together; the weight they put into the characters, the postprocessing which obviously adds that bit of lag and during the campaign obviously the 30fps.
I definately have to play a bit more of the MP to judge the 60fps better. I really haven't played much of it yet (perhaps two hours max).