KILLZONE Shadow Fall [PS4]

So do you notice a big difference when playing multiplayer, as that is 60fps?

I personally think it's a shame there isn't an option to map head movement to the gyro. That would really have added a unique feel, I think.

Not really to be honest. I think it's also one of those games that doesn't feel as snappy as a 60fps games (despite it running at that framerate). I guess 'rotation' the character in MP definately gives a more smooth feel, but apart from that, it's still feels kind of slow.

Sigfried1977; thanks for that info. I actually would have guessed it to be over 80ms, but perhaps that is accurate and my feel is in conjunction with the general direction they took to make the overall response of the characters slower intentually. I really wouldn't know how 80ms fairs against other shooters like CoD or BF4. I *think* my projector has a latency of around 30ms (max) and my Rotel pre-amp / processor would have a slight latency too. That is though still a lot better than some TVs I have played a console on, namely an LED Samsung that was in the 150ms (and 120ms in game-mode). I'm aware though that since then, TVs have come down a long way in latency.

Anyway, in CoD or BF4, I can't feel any latency in the controller and result on the screen. In KZ:SF it just feels as if there are multiple factors coming together; the weight they put into the characters, the postprocessing which obviously adds that bit of lag and during the campaign obviously the 30fps.

I definately have to play a bit more of the MP to judge the 60fps better. I really haven't played much of it yet (perhaps two hours max).
 
I'm aware though that since then, TVs have come down a long way in latency.

They have. Most of 'em not in a positive way I'm afraid. It's the primary reason why I am in no hurry to get rid of my 2009 Samsung Plasma. (it's a lovely tv unless you have to have 3d)
 
Not really to be honest. I think it's also one of those games that doesn't feel as snappy as a 60fps games (despite it running at that framerate). I guess 'rotation' the character in MP definately gives a more smooth feel, but apart from that, it's still feels kind of slow.

Sigfried1977; thanks for that info. I actually would have guessed it to be over 80ms, but perhaps that is accurate and my feel is in conjunction with the general direction they took to make the overall response of the characters slower intentually. I really wouldn't know how 80ms fairs against other shooters like CoD or BF4. I *think* my projector has a latency of around 30ms (max) and my Rotel pre-amp / processor would have a slight latency too. That is though still a lot better than some TVs I have played a console on, namely an LED Samsung that was in the 150ms (and 120ms in game-mode). I'm aware though that since then, TVs have come down a long way in latency.

Anyway, in CoD or BF4, I can't feel any latency in the controller and result on the screen. In KZ:SF it just feels as if there are multiple factors coming together; the weight they put into the characters, the postprocessing which obviously adds that bit of lag and during the campaign obviously the 30fps.

I definately have to play a bit more of the MP to judge the 60fps better. I really haven't played much of it yet (perhaps two hours max).


I completely agree with the sluggish movement issue, I'm not sure that it's input lag though, seems to be related to animations, for example; in order to jump it feels like the character takes a little duck before the jump (similar to what you'd do in real life), or if you duck, it feel like the character moves their right leg back before moving into the ducking motion. That's how it feels to me anyway. Also, the speed from fully stood to fully ducked feels too long. Walking speed is slow too, that should be increased by between 5-10% in my mind.

If you compare that to either BF or COD, those actions are immediate, they don't feel laggy or slowed by the animations - they give more of a 'snappy' feel. I speak for myself here, but MP in shooters is all about reactions; speed to target, jumping, ducking - all of those things. You need the game to respond to your suggestions as quickly as possible. Especially for a science fiction game, you really don't need that realism.

Also, why the hell does the MP game have the awful blurring of the image, except for a circle of clear vision in the middle of the screen?! I do not need my peripheral vision to be obscured in the slightest.

I honestly do enjoy the game, but I'm not sure there are many hardcore multiplayer shooters at the dev.

I need the game to react to me as quickly as possible (do whatever you want in SP) and for my vision to be completely clear, the HUD should be minimal - the more of my vision you exclude, the less I want to play.

My two cents. ;)
 
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Yeah, that could be it too. Or just a combination of everything. One other thing that is quite awkward (or comical) at times is that it still feels as if you're playing a midget or dwarf. Sometimes, you can walk up to people and you will not be level with them, but feel as if you're head (your vision) is at the hight of their chest. Then, at other times, you are level - most of the time when the people you are messuring yourself against are taking in a combat stance. IMO, it still looks kind of weird funny when you notice. Wasn't this already an 'issue' in the last games in that the camera was actually placed further down than the actual head?
 
Yeah, that could be it too. Or just a combination of everything. One other thing that is quite awkward (or comical) at times is that it still feels as if you're playing a midget or dwarf. Sometimes, you can walk up to people and you will not be level with them, but feel as if you're head (your vision) is at the hight of their chest. Then, at other times, you are level - most of the time when the people you are messuring yourself against are taking in a combat stance. IMO, it still looks kind of weird funny when you notice. Wasn't this already an 'issue' in the last games in that the camera was actually placed further down than the actual head?


I've picked up on that too. It's not just the people, it can be computer terminals too, suddenly they feel like they were made for giants.

One other thing, I'm fairly sure you can't go prone. I've been in situations where there's a barrier in front of me that I can't duck behind and I just want to drop to the floor.

Maybe I just need to get my head around the game's limitations.
 
I completely agree with the sluggish movement issue, I'm not sure that it's input lag though, seems to be related to animations, for example; in order to jump it feels like the character takes a little duck before the jump (similar to what you'd do in real life), or if you duck, it feel like the character moves their right leg back before moving into the ducking motion. That's how it feels to me anyway. Also, the speed from fully stood to fully ducked feels too long. Walking speed is slow too, that should be increased by between 5-10% in my mind.

If you compare that to either BF or COD, those actions are immediate, they don't feel laggy or slowed by the animations - they give more of a 'snappy' feel. I speak for myself here, but MP in shooters is all about reactions; speed to target, jumping, ducking - all of those things. You need the game to respond to your suggestions as quickly as possible. Especially for a science fiction game, you really don't need that realism.

Also, why the hell does the MP game have the awful blurring of the image, except for a circle of clear vision in the middle of the screen?! I do not need my peripheral vision to be obscured in the slightest.

I honestly do enjoy the game, but I'm not sure there are many hardcore multiplayer shooters at the dev.

I need the game to react to me as quickly as possible (do whatever you want in SP) and for my vision to be completely clear, the HUD should be minimal - the more of my vision you exclude, the less I want to play.

My two cents. ;)

And someone like me likes it for the very reasons you seem to dislike it. I like the fact that Killzone (Crysis does it as well) games give me the feeling of having an actual body attached to that giant phallic monstrosity in the middle of the screen. CoD in particular always gives me the feeling of controlling a remote controlled flying drone.
Not every game needs to cater to everyone's taste. I think that's a good thing.
 
And someone like me likes it for the very reasons you seem to dislike it. I like the fact that Killzone (Crysis does it as well) games give me the feeling of having an actual body attached to that giant phallic monstrosity in the middle of the screen. CoD in particular always gives me the feeling of controlling a remote controlled flying drone.
Not every game needs to cater to everyone's taste. I think that's a good thing.


You're probably right - different strokes for different folks.

Do you play much of the game in multiplayer? I'm absolutely happy with how it plays in SP (with the exception of reload feeling like I have to long press it everytime).

I wonder if it'd be good to have the motions contextual: if you're ducking with a sniper rifle and distant from enemies the motion can be slow, but if you're ducking because you're being fired at, the motion should be much quicker. Exactly as it would in life. I don't think that you should drop slowly (or indeed quickly) everytime.
 
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I'm not really much of a multi-player guy, but what little I played seemed fine. Feels very similar. Seems like the skills aquired in sp should carry over to the mp nicely.
 
To me I don't like the change of direction in Shadow Fall, the game is way too focused on infiltration, espionage gameplay which it totally lost the unique feel of the franchise. I miss the intense, hectic, gritty feel of that battle of Normandy style missions in KZ2. The sense of theater of war or ballet of death moments are just not very prominent in SF. Admittedly I kinda set myself up for disappointment in thinking SF is gonna be like KZ2 on steroid, I still liked the game for what it is but I so wished things could go the other way. Oh well maybe in KZ4 should GG really bring back that true killzone2 feel with an even improved nextgen engine, one can only dream.
 
To me I don't like the change of direction in Shadow Fall, the game is way too focused on infiltration, espionage gameplay which it totally lost the unique feel of the franchise. I miss the intense, hectic, gritty feel of that battle of Normandy style missions in KZ2. The sense of theater of war or ballet of death moments are just not very prominent in SF. Admittedly I kinda set myself up for disappointment in thinking SF is gonna be like KZ2 on steroid, I still liked the game for what it is but I so wished things could go the other way. Oh well maybe in KZ4 should GG really bring back that true killzone2 feel with an even improved nextgen engine, one can only dream.

I think that KZ:SF isn't really an entry in the standard KZ canon. We'll have to wait for KZ 4 for that I think. I wasn't too sure to start with but taken as a stand alone entry I'm quite liking the change.
 
The reason why it doesn't feels quite as snappy as BF4 and COD Ghosts is because the camera movement has acceleration involved in it (same thing happened in KZ2 but it an option to disable it was added alter which made things so much better)

We get EU games. But. I don't really have anyone who can send me games from the EU. Anyways, won't the shipping charges nullify any benefit? Patsu once sent me R3 as a wedding gift and it cost him almost $90 with shipping.

And i can't possibly think of getting each game shipped from abroad :( ! Have to live with the reality. Just praying that the console price doesn't go thru the roof tomorrow. I am already expecting $700(with taxes), just hoping it doesn't go above that. Affording that is also a big hole in the pocket anyways

Buy games off the UK retailer Shopto and have them shipped via Royal mail. It should get to you within a week, I used to do that when I was still living in India.

The best option for me actually is to buy everything digitally because my PSN id is American and games are so much cheaper there compared to here in UK.
 
Finally got my hands on KZ SF. I now understand why people criticize it for being hard in the final chapters.

Yes it had a fairly steep learning curve within a short time, forcing you to fight several enemies that are hard to fight, however after some fiddling around with the OWL, they aren't that hard after all in hard difficulty. Granted you know what you're doing.

The sheer fidelity and smoothness of the graphics also hurt my eyes and it took me some time to get used to it to pick out the enemies from the background.

Major graphic issues for me are probably the bad face animations and the blood, which are pretty much unchanged from KZ2. It was good at the time, but now with everything else so detailed it kinda stood out to be improvable.
 
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I beat it on hard, on wednesday.
Great game, someone at Guerilla has a thing for Crysis and Halo. lol.

Plays different from pretty much every Killzone title but
if I were to compare them I'd say it's closest to the first imo.
The graphics are great, and this one I feel has the best story, mainly because it showed
the ugliness that's on the Vektan side of the conflict.
 
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In KZ:SF, regardless what weapon you have equiped or even if you're just walking around with the knife / melee weapon, you just feel as slow as when you are walking around with the big rifle (well, the minigun I think makes you even slower than that).
Rifles really aren't that heavy. 7-10 lbs, usually.
 
I beat it on hard, on wednesday.
Great game, someone at Guerilla has a thing for Crysis and Halo. lol.

Plays different from pretty much every Killzone title but
if I were to compare them I'd say it's closest to the first imo.
The graphics are great, and this one I feel has the best story, mainly because it showed
the ugliness that's on the Vektan side of the conflict.

Man, that actually sounds good. I really liked that the first KZ offered a lot of variety. I :love: KZ2 campaign but there was more of a feeling of being in a different world with actual people in KZ1. KZ2 was poetry of War ! Both were great, but if this one is more like KZ1, then it ain't a bad thinga at all.It just shouldn't be like KZ3 or COD, thats all.
 

New patch drops today with voice chat and lotsof other stuff. Also adds voices to characters in MP, like BF. Cool the way they are responding so quickly !
 
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