Hell yeah? Quicktime = kill it with fire!Quicktime file with 60 Mbps (hell yeah !!)
Hell yeah? Quicktime = kill it with fire!Quicktime file with 60 Mbps (hell yeah !!)
Hell yeah? Quicktime = kill it with fire!
The Oath trailer
http://www.youtube.com/watch?v=UuG0jiYkk9s
Wow... so clean and smooth.
Quicktime file with 60 Mbps (hell yeah !!) x264 file with ... hello GG ... 2-channel 1.5 Mbps PCM audio (okay I just have two ears)
Plays fine on my rig. Smooth and speedy multi-player.. but the forest feels very quiet.. is there no wind or other sound/noise on this planet ? Plans and trees are not moving.
Quicktime file with 60 Mbps (hell yeah !!) x264 file with ... hello GG ... 2-channel 1.5 Mbps PCM audio (okay I just have two ears)
Plays fine on my rig. Smooth and speedy multi-player.. but the forest feels very quiet.. is there no wind or other sound/noise on this planet ? Plans and trees are not moving.
They move and if look closely at the grenade that blows up in front of the shield can see the plants react to the shock wave.
Maybe actually, at least on Amazon the game is already listed M.
Does ESRB's website have any more information? Or a previous news item?
I would be perfectly fine with a reduction in swearing. There was far too much swearing in Killzone 3.
In fact, I think I would enjoy the game even more if it kept the swearing to a couple of times or none at all during the entire game.
Yup totally, there's no aimbot or assist at all when aiming. The joystick are marvelous. The Y axis looks more precise. When you move the joystick and stop it just stops and the curve does its job really well.
Also cover is used with circle button, same as the sliding animation. I found it hard to constantly use it.
because when I only wanted to crouch, it looked like the character went to cover. I also would have loved them to implement the never used blind fire from KZ2 first gameplay video.
I even needed some adjustment when playing the multiplayer demo. I was used to the aim assist a little bit in KZ3. The only thing it just needed IMO was morebalance between the sensitivity. And oh well, there's virtually no input lag at all. It felt really smooth and confortable.
And when you hold the DS4 it feels so familiar almost feels like a DS3 with improved triggers and joysticks.
Really light pad as well. And forget all those talks about the light bar reflection on TV. When playing you just focus on the screen and what's going on. There might be some moments when the light bar changes to show your health but it's pretty subtle.
On the weapon side I don't really like the main rifle at all, feels too sci-fi...So I was only switching and using the helgast rifles. I would' ve loved to have the classic M62 and remember the guys back with KZ 1 saying that they would never go for sci fi laser like weapons. But then the made those plasma guns in KZ3 lol.
Anyway can't wait !
NICE ! So, the controller is a great, not just marketing talk !
BTW, the blind fire was there in KZ2, just press R1 when in cover without pushing on the left stick. and ,yes, watching the video I ,too, prefer the Helghan weapons over the VSA ones simply because of the traditional Metal look feel and sound of it.
It looks like that in multiplayer?????
Almost makes me want to buy an FPS it looks that good.
Quicktime file with 60 Mbps (hell yeah !!) x264 file with ... hello GG ... 2-channel 1.5 Mbps PCM audio (okay I just have two ears)
Plays fine on my rig. Smooth and speedy multi-player.. but the forest feels very quiet.. is there no wind or other sound/noise on this planet ? Plans and trees are not moving.
High bitrate MP footage directly from GG! http://killzone.dl.playstation.net/killzone/kzsf_multiplayer/KZSF_HIGHTBITRATE_H264.zip