It's too clean IMO. The problem being it highlights the separation of the scenery from the game. with no destruction, no singing from grenades, no damaging of the illuminated boards, no smoke or blood stains, the immersion is very last gen. Very pretty, very clean, but also very unrealistic. One of the best experiences of PS3's early days was RFOM and shooting out windows. The realtime destruction offered a hint of a glorious feature that never really manifest. We also had the promise of Digital Molecular Matter from LucasArts that never went anywhere. I'm much more interested in that sort of content than the same sorts of assets dialed up to 9.