RenegadeRocks
Legend
with Bokeh DOF !!! !
GG has said it will be 1080p @30FPS
Looks like they got most of the effects in such as HDR, SSAO, light shaft, Bokeh DOF all on a fully deferred renderer. The explosions are really something else though. I assume this is pre alpha footage since they still have 10 months to improve on this already insane looking launch title.
The thing that really struck me was the lightness of the smoke. Really disappointing after KZ2. I was hoping for dense, lingering smoke, but this is typical computer fluff that magically vaporises in seconds leaving perfectly clean air.Looks like they got most of the effects in such as HDR, SSAO, light shaft, Bokeh DOF all on a fully deferred renderer. The explosions are really something else though.
with Bokeh DOF !!! !
GG has said it will be 1080p @30FPS
Killzone Shadow Fall will be 30 FPS at 1080p resolution according to an interview after the presentation. German gaming site 4players.de reports:
Summary:
- Developers can choose which resources they want to use
- GG chose to have 30FPS at 1080p
- They still like 3D, wont confirm if Killzone Shadow Fall will support it
The game is set in a near future, thirty years after the events of Killzone 3. The world is a very different place; two rival factions known as the Helghast and the Vektans live side by side in a futuristic city, divided by a vast wall.
Tensions are high, and the cold war they are embroiled in is about to go hot. In the midst of this all stands a Shadow Marshal, you. The most special of the special forces, tasked with maintaining the delicate balance.
From responding to bold attacks, to quiet infiltrations or all out combat, you will be required to adapt and think on your feet as you have to face a variety of escalating events that could destroy your home world.
"Bu-bu-bu LDR is an artistic choice".
LOL
Looks very good but not impressive.
Lingering smoke is a framerate killer, also, where is smoke supposed to linger high up on a skyscraper rooftop? Have you ever been up on a place like that? It's pretty much always quite windy, which means smoke dissipates quickly.
This game looks fucking amazing. Can't wait to play it on my own TV...
"Bu-bu-bu LDR is an artistic choice".
LOL
Looks very good but not impressive.
Maybe the devs should simply change the engine so to draw the gun after they've rendered their reflections...? Yeah, it would mean some overdraw, but there are always tradeoffs.