It *could* be rendered in realtime, if the lighting is baked into maps, etc...
BUT when you see a close up on the characters face, you can see small tiny strands of facial hair, which concludes that it is prerendered... Yes there are tricks to do "hair", but not with that detail. Also the AA is too good to be realtime on current hardware.
In general people give too much credit to the hardware nowadays. You simply cannot do the stuff you can do with prerendered animations.
Of course there are tricks to pull off some stuff that "looks" like, but for example, global illumination you couldn't move the lights in realtime, because the lighting is baked into textures.
I'm a programmer in a major CG company, so I'd like to know what I'm talking about.
The software we make, was used to render the Killzone 2 trailer and the Call of duty 2 TV ad.
BUT when you see a close up on the characters face, you can see small tiny strands of facial hair, which concludes that it is prerendered... Yes there are tricks to do "hair", but not with that detail. Also the AA is too good to be realtime on current hardware.
In general people give too much credit to the hardware nowadays. You simply cannot do the stuff you can do with prerendered animations.
Of course there are tricks to pull off some stuff that "looks" like, but for example, global illumination you couldn't move the lights in realtime, because the lighting is baked into textures.
I'm a programmer in a major CG company, so I'd like to know what I'm talking about.
The software we make, was used to render the Killzone 2 trailer and the Call of duty 2 TV ad.