rabidrabbit said:Looks good enough to me.
Would like if it was more colourful though. Even if this looks more realistic than for example Halo, i'd prefer a more shiny, colourful and even cartoony look.
The models and environments seem to be much more detailed and varied than any current fps on any console, and even without bumpmaping. The art even resembles a little Half Life 2.
If the framerate is a constant above 30, or preferably stable 60 fps, then at least technically it looks like it will be a Halo beater
Well no, but that's how I'd like it more. I don't mean everything should be coloured bright purple, green and orange (like Halo), but splashes of colour here and there would brighten the look considerably.Evil_Cloud said:Do warzones look colourful? :/
I wouldn't like another 'TS2' slapstick shooter... what PS2 really needs is this
rabidrabbit said:Looks good enough to me.
Would like if it was more colourful though. Even if this looks more realistic than for example Halo, i'd prefer a more shiny, colourful and even cartoony look.
The models and environments seem to be much more detailed and varied than any current fps on any console, and even without bumpmaping. The art even resembles a little Half Life 2.
If the framerate is a constant above 30, or preferably stable 60 fps, then at least technically it looks like it will be a Halo beater
But where are the enemies in these pictures, is that why they looks so unexiting, because there is hardly any action in them, thus they do not fire my imagination.
Edit: ...and the fog...
PC-Engine said:I like the art direction of the game though, but it seems to borrow a little from HL2.
megateto said:PC-Engine said:I like the art direction of the game though, but it seems to borrow a little from HL2.
We (in Biolgy) call that Evolutive Convergence (different routes to reach to the same point: birds have wings, insects do as well)... Don't think they could have retouched their art stuff in what, less than three months?
But the models are almost the major thing that those pictures show! At closer look the models do have some low-poly element like biceps and elbow area, but they do have much acessories on them, and the gun is quite detailed.PC-Engine said:I don't know how someone can say the models have high poly counts as these pics don't even show enough for one to come to that conclusion. That second pic seems to be a realtime cutscene so it's not a good indicator either. I like the art direction of the game though, but it seems to borrow a little from HL2. It looks good for a PS2 game IMO but it's no Halo beater in the graphics department. However if it's running at 60fps than that's a big plus in my book.
PC-Engine said:Actually all they needed to do was globally desaturate the colors and change single character model of the one cloned soldier
I doubt it's coincedence or whatever you want to call it.
Phil said:my god, what has happened to these forums? These are some of the most impressive screens I've seen of any game lately (if they are screens). Obviously, all this forum cares about is amount of textures etc. Disgusting.
If this is stable 60. Wow, I'm blown away.
BTW; basing of these screens, how can this not be better graphically than HALO? Halo was ugly for one, slow for the other. I'm puzzled, I really am. :?