Carmack would still want those extra polygons to be rendered into the stencil buffer because a low poly shadow wouldn't look correct. I believe he's made statements concerning this before, although I don't have a link.Brimstone said:Aren't displacement mapping and the upcomming PPP in DX 10 linked together. Displacement mapping will become more real world useful once VPU's get PPP's. If John Carmack was to update the Doom 3 engine design to take advantage of a PPP, the in-game models could be signifigantly more detailed because the stencil buffer wouldn't have to render all the polygons for the dynamic shadows. Or at least thats the way I understand it.