Japanese Article: Developers leaving Sony (PS3)

one said:
The reason why Xbox 360 development is cheaper than PS3 development now is:

1. MS can pay more incentives
2. The same reason why NDS development is cheaper than PSP development

i also read that MS has structured game royalty for 360 games to be really cheap as well. sony is pressured to make money in their entertainment branch as it's the only money making branch they have.
 
Well if XNA/XNI whatever tools are anything like Visual Studio.NET(2005) for development Sony has a long way to goto catch up. Vis Stud.net almost writes the code for you.(Yes I know coding games is completely different than GUI desktop apps) and makes working with a team on a single project EXTREMELY efficient and simple.
 
There was talk of SOME developers getting lower royalty fees. If MS drop this across the board they'll be losing lots of money again as that's the way these consoles make the companies money.

Unless PS3 dev kits are really poor developing for PS3 shouldn't be intrinsically more expensive then to develop for any hardware. And anyone using UE3 is going to face the same costs across the board regardless of target hardware.

Any dev that can't afford to develop for PS3 probably can't afford to develop for consoles full-stop. Unless Sony is only licensing out to AAA games which would be a total U-turn from previous PS generations where any old shmuck gets released.
 
c0_re said:
Well if XNA/XNI whatever tools are anything like Visual Studio.NET(2005) for development Sony has a long way to goto catch up. Vis Stud.net almost writes the code for you.(Yes I know coding games is completely different than GUI desktop apps) and makes working with a team on a single project EXTREMELY efficient and simple.
Faf's .sig suggests otherwise ;)
 
Confidence-Man said:
Is it possible that Sony is putting too much pressure on developers to create games that look the way Kutaragi expects them to look? I mean, we haven't seen any really crappy-looking PS3 games compared to some of the stuff on X360 (that Far East of Eden game comes to mind). Maybe they won't allow certain games onto the platform if they don't look up to par?

I can't believe you actually asked that. Wasn't it Sony that allowed a more open development for their online games?
 
Shifty Geezer said:
There was talk of SOME developers getting lower royalty fees. If MS drop this across the board they'll be losing lots of money again as that's the way these consoles make the companies money.

Unless PS3 dev kits are really poor developing for PS3 shouldn't be intrinsically more expensive then to develop for any hardware. And anyone using UE3 is going to face the same costs across the board regardless of target hardware.

Any dev that can't afford to develop for PS3 probably can't afford to develop for consoles full-stop. Unless Sony is only licensing out to AAA games which would be a total U-turn from previous PS generations where any old shmuck gets released.

im sure MS is smart enough to structure game licensing in a way to make money not lose money :)
 
Shifty Geezer said:
Faf's .sig suggests otherwise ;)


I don't really care what his sig says all I can comment on is what I see around me every day

I've worked at 4 fortune 500 companies in the last 6 years and every single one of them were nearly finished transistioning to Vis.NET for in house development, their developers(I'm talking hundreds of devs at each company) weren't even allowed to code on anything else(minus java and now thats all being phased out and replaced by C sharp) Sure it's a resource hog and can be buggy but ti's a completely integrated product, with a seemingly endless amount of plugins and testing tools. It is the industry standard now period.
 
Ok...

The cost of dev kits is trivial in comparison to the cost of developing a game and also in light of the fact that a dev kit can be re-used for every game one would wish to create with it.

30 grand on top of a millions dollars is like adding 1 to inifinity...it makes virtually no difference in the end. Something far less trivial is licensing UE3.0 which costs what $750,000...if devs are lining up to do this then the meager cost of a dev kit seems little more than annoyance. Yes UE3.0 should save devs money...but a license is still costs allot of dough right off the top.

As for dev comments...it's a wash as others have said. You have Crytek saying some good things about the Cell and optimizing specifically and intensively for it while still being rather even handed in the overall and then you have JC focusing on the X360 platform while dishing out a fair amount of criticism for both the X360 and the PS3. Gabe Newell seems to dislike next gen consoles in general and then there are devs who sing the praises of next gen to no end. You can be selective if you like but when at the whole picture it's a wash.

With that said this article makes no sense to me. BR is something Japanese devs would especially like given how fond they are of CG movies in their games. The PS3 will be the dominant platform in Japan if history is any indication at all. It makes no sense whatsoever for Japanese devs to be leaving in droves....and then going to the X360? No. That would be the Revolution as far as I can tell there has consistently been more interest in it than the X360 in Japan. Even more so now that the controller has been revealed.

I am still curious...just what japanese developers are leaving the PS3 before it even arrives?
 
scificube said:
Ok...

The cost of dev kits is trivial in comparison to the cost of developing a game and also in light of the fact that a dev kit can be re-used for every game one would wish to create with it.

30 grand on top of a millions dollars is like adding 1 to inifinity...it makes virtually no difference in the end. Something far less trivial is licensing UE3.0 which costs what $750,000...if devs are lining up to do this then the meager cost of a dev kit seems little more than annoyance. Yes UE3.0 should save devs money...but a license is still costs allot of dough right off the top.

As for dev comments...it's a wash as others have said. You have Crytek saying some good things about the Cell and optimizing specifically and intensively for it while still being rather even handed in the overall and then you have JC focusing on the X360 platform while dishing out a fair amount of criticism for both the X360 and the PS3. Gabe Newell seems to dislike next gen consoles in general and then there are devs who sing the praises of next gen to no end. You can be selective if you like but when at the whole picture it's a wash.

With that said this article makes no sense to me. BR is something Japanese devs would especially like given how fond they are of CG movies in their games. The PS3 will be the dominant platform in Japan if history is any indication at all. It makes no sense whatsoever for Japanese devs to be leaving in droves....and then going to the X360? No. That would be the Revolution as far as I can tell there has consistently been more interest in it than the X360 in Japan. Even more so now that the controller has been revealed.

I am still curious...just what japanese developers are leaving the PS3 before it even arrives?


High cost CG in "most" games is going to be a thing of the past those artists\animators can be better utilzed doing other work.


Revolution will go no where, too many people burned by the "GameCube experience"(Yes I own one and Zelda did rock) or lack there of. Nintendo is done they just don't know it yet.
 
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c0_re said:
I've worked at 4 fortune 500 companies in the last 6 years and every single one of them were nearly finished transistioning to Vis.NET for in house development,

Yo c0_re you have to decide on a job you like and stick to it man! :p
 
mckmas8808 said:
I can't believe you actually asked that. Wasn't it Sony that allowed a more open development for their online games?

What does that have to do with anything?

I'm talking about Sony being strict as far as the kind of game that gets licensed to be published on PS3. They did something similar when the PS first came out, if I recall; they wouldn't allow 2D games on the platform to foster the idea that the system was a true leap in technology over the 16-bit machines (and the Saturn). Of course, that ended up working to their advantage, so who knows.
 
Sony is/was incredibly strict on approving games. They would either make you jump through hoops, or in some cases get close to being finished beore they say "sorry".
 
c0_re said:
High cost CG in "most" games is going to be a thing of the past those artists\animators can be better utilzed doing other work.

The same could be said this gen yet devs still use CGI most notably japanese developers.

cO_re have you taken a look at Sony's SDK? It's nearly a mirror image of MS's in allot of respects. Yes. In some instances things look worse but in other things also look better. I must agree with others that any greater difficulty in working with these tools would not be great enough as to cost devs millions of dollars more to develop for the PS3 than it would to develop for the X360.

As has been said and I also agree...both CPUs have the same high level problems to deal with and in the end it is the cost of developing high fidelity art content that really will make games expensive to make next gen. Whether it be CGI or high poly models for normal maps or uber-rez textures or complex geometry for game locales...it will be costly and this cost will be attached to both X360 and PS3 development.

------------------------------------------------

Rev may indeed go nowhere, but it is in better standing in Japan than the X360 if polls are to be believed. I happen to be a Nintendo fan as my name makes obvious, but I have no delusions as to the fact Nintendo is in a precarious position. You've no need to go there. I know the score well enough already.
 
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I wonder who their source on this is :D The support announced for PS3 in Japan thusfar is at least equal to that of the PS2 at a similar point in time, if not greater. A lot of the games announced are also from smaller Japanese developers and publishers, and from series that are traditionally lower budget.

Also, didn't Nintendo gain support with GC, especially in Japan? Third party support from the likes of Capcom and Namco and Square was much better with GC than N64.
 
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xbdestroya said:
Yo c0_re you have to decide on a job you like and stick to it man! :p

ha! you sound like the girlfriend

No I used to be a contractor now I work full time in the travel industry implementing external systems communication(inter industry messaging)


But regaurdless of development costs anyone that thinks the 360 will be the dominating platform in Japan or anywhere else is smoking the good stuff. PS3 games will eventually outsell 360 by sheer #'s you can't argue against that and thats where developmers make their money.
 
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